Merge pull request #28064 from DarknessCatt/issue-27077
Moving Polygon2D vertices along axis
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1 changed files with 11 additions and 0 deletions
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@ -481,6 +481,17 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
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if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
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if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
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Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
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//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
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if (mode == MODE_EDIT && mm->get_shift()) {
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Vector2 old_point = pre_move_edit.get(selected_point.vertex);
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if (ABS(cpoint.x - old_point.x) > ABS(cpoint.y - old_point.y)) {
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cpoint.y = old_point.y;
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} else {
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cpoint.x = old_point.x;
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}
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}
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edited_point = PosVertex(edited_point, cpoint);
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edited_point = PosVertex(edited_point, cpoint);
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if (!wip_active) {
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if (!wip_active) {
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