Fixed CurveTexture with GLES3 on Android
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2 changed files with 23 additions and 0 deletions
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@ -632,6 +632,25 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_
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p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
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}
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#ifndef GLES_OVER_GL
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switch (p_format) {
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case Image::Format::FORMAT_RF:
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case Image::Format::FORMAT_RGF:
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case Image::Format::FORMAT_RGBF:
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case Image::Format::FORMAT_RGBAF:
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case Image::Format::FORMAT_RH:
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case Image::Format::FORMAT_RGH:
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case Image::Format::FORMAT_RGBH:
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case Image::Format::FORMAT_RGBAH: {
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if (!config.texture_float_linear_supported) {
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// disable linear texture filtering when not supported for float format on some devices (issue #24295)
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p_flags &= ~VS::TEXTURE_FLAG_FILTER;
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}
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} break;
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default: {}
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}
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#endif
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Texture *texture = texture_owner.get(p_texture);
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ERR_FAIL_COND(!texture);
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texture->width = p_width;
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@ -7669,11 +7688,13 @@ void RasterizerStorageGLES3::initialize() {
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config.etc2_supported = false;
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config.s3tc_supported = true;
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config.rgtc_supported = true; //RGTC - core since OpenGL version 3.0
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config.texture_float_linear_supported = true;
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#else
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config.etc2_supported = true;
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config.hdr_supported = false;
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config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
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config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
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config.texture_float_linear_supported = config.extensions.has("GL_OES_texture_float_linear");
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#endif
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config.pvrtc_supported = config.extensions.has("GL_IMG_texture_compression_pvrtc");
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@ -87,6 +87,8 @@ public:
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bool srgb_decode_supported;
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bool texture_float_linear_supported;
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bool use_rgba_2d_shadows;
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float anisotropic_level;
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