Stop reset of MultiMesh properties on populate

ColorFormat and CustomFormat is not changed when populate is called.
This commit is contained in:
Gustav 2020-09-24 09:22:50 +02:00
parent 4bd1df82a7
commit a11b50aaad

View file

@ -172,7 +172,8 @@ void MultiMeshEditor::_populate() {
int instance_count = populate_amount->get_value(); int instance_count = populate_amount->get_value();
multimesh->set_transform_format(MultiMesh::TRANSFORM_3D); multimesh->set_transform_format(MultiMesh::TRANSFORM_3D);
multimesh->set_color_format(MultiMesh::COLOR_NONE); multimesh->set_color_format(node->get_multimesh()->get_color_format());
multimesh->set_custom_data_format(node->get_multimesh()->get_custom_data_format());
multimesh->set_instance_count(instance_count); multimesh->set_instance_count(instance_count);
float _tilt_random = populate_tilt_random->get_value(); float _tilt_random = populate_tilt_random->get_value();