Adjust position and size for dropping texture.
This commit is contained in:
parent
5826e96014
commit
a1419f3902
1 changed files with 6 additions and 1 deletions
|
@ -5596,7 +5596,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
|
|||
// make visible for certain node type
|
||||
if (Object::cast_to<Control>(child)) {
|
||||
Size2 texture_size = texture->get_size();
|
||||
undo_redo->add_do_property(child, "rect_size", texture_size);
|
||||
undo_redo->add_do_property(child, "size", texture_size);
|
||||
} else if (Object::cast_to<Polygon2D>(child)) {
|
||||
Size2 texture_size = texture->get_size();
|
||||
Vector<Vector2> list = {
|
||||
|
@ -5612,6 +5612,11 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
|
|||
Transform2D xform = canvas_item_editor->get_canvas_transform();
|
||||
Point2 target_position = xform.affine_inverse().xform(p_point);
|
||||
|
||||
// Adjust position for Control and TouchScreenButton
|
||||
if (Object::cast_to<Control>(child) || Object::cast_to<TouchScreenButton>(child)) {
|
||||
target_position -= texture->get_size() / 2;
|
||||
}
|
||||
|
||||
// there's nothing to be used as source position so snapping will work as absolute if enabled
|
||||
target_position = canvas_item_editor->snap_point(target_position);
|
||||
undo_redo->add_do_method(child, "set_global_position", target_position);
|
||||
|
|
Loading…
Reference in a new issue