Adjust position and size for dropping texture.

This commit is contained in:
Zae 2022-11-30 16:28:49 +08:00
parent 5826e96014
commit a1419f3902

View file

@ -5596,7 +5596,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
// make visible for certain node type
if (Object::cast_to<Control>(child)) {
Size2 texture_size = texture->get_size();
undo_redo->add_do_property(child, "rect_size", texture_size);
undo_redo->add_do_property(child, "size", texture_size);
} else if (Object::cast_to<Polygon2D>(child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
@ -5612,6 +5612,11 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Transform2D xform = canvas_item_editor->get_canvas_transform();
Point2 target_position = xform.affine_inverse().xform(p_point);
// Adjust position for Control and TouchScreenButton
if (Object::cast_to<Control>(child) || Object::cast_to<TouchScreenButton>(child)) {
target_position -= texture->get_size() / 2;
}
// there's nothing to be used as source position so snapping will work as absolute if enabled
target_position = canvas_item_editor->snap_point(target_position);
undo_redo->add_do_method(child, "set_global_position", target_position);