Expose collider RID in 2D/3D kinematic collision
Can be useful to access the colliding body information for bodies created with the physics server directly.
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6 changed files with 18 additions and 0 deletions
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@ -21,6 +21,9 @@
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
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The colliding body's [RID] used by the [PhysicsServer].
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</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
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The colliding body's shape.
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</member>
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@ -21,6 +21,9 @@
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<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
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The colliding body's metadata. See [Object].
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</member>
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<member name="collider_rid" type="RID" setter="" getter="get_collider_rid">
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The colliding body's [RID] used by the [Physics2DServer].
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</member>
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<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
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The colliding body's shape.
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</member>
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@ -1392,6 +1392,9 @@ Object *KinematicCollision2D::get_collider() const {
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ObjectID KinematicCollision2D::get_collider_id() const {
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return collision.collider;
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}
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RID KinematicCollision2D::get_collider_rid() const {
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return collision.collider_rid;
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}
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Object *KinematicCollision2D::get_collider_shape() const {
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Object *collider = get_collider();
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if (collider) {
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@ -1422,6 +1425,7 @@ void KinematicCollision2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
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ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
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ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
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ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
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ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
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ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
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ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
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@ -1434,6 +1438,7 @@ void KinematicCollision2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
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ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity");
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@ -355,6 +355,7 @@ public:
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Object *get_local_shape() const;
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Object *get_collider() const;
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ObjectID get_collider_id() const;
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RID get_collider_rid() const;
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Object *get_collider_shape() const;
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int get_collider_shape_index() const;
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Vector2 get_collider_velocity() const;
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@ -1335,6 +1335,9 @@ Object *KinematicCollision::get_collider() const {
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ObjectID KinematicCollision::get_collider_id() const {
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return collision.collider;
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}
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RID KinematicCollision::get_collider_rid() const {
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return collision.collider_rid;
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}
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Object *KinematicCollision::get_collider_shape() const {
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Object *collider = get_collider();
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if (collider) {
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@ -1365,6 +1368,7 @@ void KinematicCollision::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision::get_local_shape);
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ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision::get_collider);
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ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision::get_collider_id);
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ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision::get_collider_rid);
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ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision::get_collider_shape);
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ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision::get_collider_shape_index);
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ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision::get_collider_velocity);
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@ -1377,6 +1381,7 @@ void KinematicCollision::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id");
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ADD_PROPERTY(PropertyInfo(Variant::_RID, "collider_rid"), "", "get_collider_rid");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity");
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@ -346,6 +346,7 @@ public:
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Object *get_local_shape() const;
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Object *get_collider() const;
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ObjectID get_collider_id() const;
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RID get_collider_rid() const;
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Object *get_collider_shape() const;
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int get_collider_shape_index() const;
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Vector3 get_collider_velocity() const;
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