remove glViewport call as it wasnt needed and caused crash

This commit is contained in:
clayjohn 2019-10-02 20:21:41 -07:00
parent 893ebd3080
commit a152816c52

View file

@ -4887,7 +4887,6 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
}
glClearColor(1.0, 0.0, 1.0, 0.0);
glViewport(0, 0, rt->mip_maps[i].sizes[j].width, rt->mip_maps[i].sizes[j].height);
glClear(GL_COLOR_BUFFER_BIT);
if (used_depth) {
glClearDepth(1.0);