Document Image.save_exr()
only being available in editor builds
This commit is contained in:
parent
e248d2629a
commit
a1784c64b4
1 changed files with 1 additions and 0 deletions
|
@ -465,6 +465,7 @@
|
|||
</argument>
|
||||
<description>
|
||||
Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/code] is [code]true[/code] and the image has only one channel, it will be saved explicitly as monochrome rather than one red channel. This function will return [constant ERR_UNAVAILABLE] if Godot was compiled without the TinyEXR module.
|
||||
[b]Note:[/b] The TinyEXR module is disabled in non-editor builds, which means [method save_exr] will return [constant ERR_UNAVAILABLE] when it is called from an exported project.
|
||||
</description>
|
||||
</method>
|
||||
<method name="save_png" qualifiers="const">
|
||||
|
|
Loading…
Reference in a new issue