C#: Fallback to the latest SDK
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2 changed files with 10 additions and 5 deletions
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@ -1,5 +1,7 @@
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using System;
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using System.Linq;
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using Microsoft.Build.Construction;
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using Microsoft.Build.Locator;
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namespace GodotTools.ProjectEditor
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{
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@ -19,15 +21,18 @@ namespace GodotTools.ProjectEditor
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public static class ProjectUtils
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{
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public static void MSBuildLocatorRegisterDefaults(out Version version, out string path)
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public static void MSBuildLocatorRegisterLatest(out Version version, out string path)
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{
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var instance = Microsoft.Build.Locator.MSBuildLocator.RegisterDefaults();
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var instance = MSBuildLocator.QueryVisualStudioInstances()
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.OrderByDescending(x => x.Version)
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.First();
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MSBuildLocator.RegisterInstance(instance);
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version = instance.Version;
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path = instance.MSBuildPath;
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}
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public static void MSBuildLocatorRegisterMSBuildPath(string msbuildPath)
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=> Microsoft.Build.Locator.MSBuildLocator.RegisterMSBuildPath(msbuildPath);
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=> MSBuildLocator.RegisterMSBuildPath(msbuildPath);
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public static MSBuildProject Open(string path)
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{
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@ -456,7 +456,7 @@ namespace GodotTools
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var dotNetSdkSearchVersion = Environment.Version;
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// First we try to find the .NET Sdk ourselves to make sure we get the
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// correct version first (`RegisterDefaults` always picks the latest).
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// correct version first, otherwise pick the latest.
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if (DotNetFinder.TryFindDotNetSdk(dotNetSdkSearchVersion, out var sdkVersion, out string sdkPath))
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{
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if (Godot.OS.IsStdOutVerbose())
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@ -468,7 +468,7 @@ namespace GodotTools
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{
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try
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{
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ProjectUtils.MSBuildLocatorRegisterDefaults(out sdkVersion, out sdkPath);
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ProjectUtils.MSBuildLocatorRegisterLatest(out sdkVersion, out sdkPath);
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if (Godot.OS.IsStdOutVerbose())
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Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}");
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}
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