diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs index 7b1d5c228ac..1d17f3d4f5c 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs @@ -1,5 +1,7 @@ using System; +using System.Linq; using Microsoft.Build.Construction; +using Microsoft.Build.Locator; namespace GodotTools.ProjectEditor { @@ -19,15 +21,18 @@ namespace GodotTools.ProjectEditor public static class ProjectUtils { - public static void MSBuildLocatorRegisterDefaults(out Version version, out string path) + public static void MSBuildLocatorRegisterLatest(out Version version, out string path) { - var instance = Microsoft.Build.Locator.MSBuildLocator.RegisterDefaults(); + var instance = MSBuildLocator.QueryVisualStudioInstances() + .OrderByDescending(x => x.Version) + .First(); + MSBuildLocator.RegisterInstance(instance); version = instance.Version; path = instance.MSBuildPath; } public static void MSBuildLocatorRegisterMSBuildPath(string msbuildPath) - => Microsoft.Build.Locator.MSBuildLocator.RegisterMSBuildPath(msbuildPath); + => MSBuildLocator.RegisterMSBuildPath(msbuildPath); public static MSBuildProject Open(string path) { diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index a00c812c799..413f6f00291 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -456,7 +456,7 @@ namespace GodotTools var dotNetSdkSearchVersion = Environment.Version; // First we try to find the .NET Sdk ourselves to make sure we get the - // correct version first (`RegisterDefaults` always picks the latest). + // correct version first, otherwise pick the latest. if (DotNetFinder.TryFindDotNetSdk(dotNetSdkSearchVersion, out var sdkVersion, out string sdkPath)) { if (Godot.OS.IsStdOutVerbose()) @@ -468,7 +468,7 @@ namespace GodotTools { try { - ProjectUtils.MSBuildLocatorRegisterDefaults(out sdkVersion, out sdkPath); + ProjectUtils.MSBuildLocatorRegisterLatest(out sdkVersion, out sdkPath); if (Godot.OS.IsStdOutVerbose()) Console.WriteLine($"Found .NET Sdk version '{sdkVersion}': {sdkPath}"); }