Show selected node in Scene dock when parent node is folded

Fix #7228
This commit is contained in:
volzhs 2016-12-02 11:27:17 +09:00
parent d5c6806e16
commit a192e0785e

View file

@ -725,6 +725,12 @@ void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL; TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
if (item) { if (item) {
// make visible when it's collapsed
TreeItem* node=item->get_parent();
while (node && node!=tree->get_root()) {
node->set_collapsed(false);
node=node->get_parent();
}
item->select(0); item->select(0);
item->set_as_cursor(0); item->set_as_cursor(0);
selected=p_node; selected=p_node;