Improve detection of variable writing in shader, fixes #15177
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955094ea78
commit
a195f81a6a
2 changed files with 31 additions and 33 deletions
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@ -267,7 +267,7 @@ void ShaderCompilerGLES3::_dump_function_deps(SL::ShaderNode *p_node, const Stri
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}
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}
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String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions) {
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String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning) {
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String code;
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@ -407,7 +407,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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//code for functions
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for (int i = 0; i < pnode->functions.size(); i++) {
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SL::FunctionNode *fnode = pnode->functions[i].function;
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function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions);
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function_code[fnode->name] = _dump_node_code(fnode->body, p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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//place functions in actual code
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@ -455,7 +455,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 0; i < bnode->statements.size(); i++) {
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String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions);
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String scode = _dump_node_code(bnode->statements[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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if (bnode->statements[i]->type == SL::Node::TYPE_CONTROL_FLOW || bnode->single_statement) {
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code += scode; //use directly
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@ -481,7 +481,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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declaration += _mkid(vdnode->declarations[i].name);
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if (vdnode->declarations[i].initializer) {
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declaration += "=";
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declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions);
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declaration += _dump_node_code(vdnode->declarations[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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}
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@ -490,6 +490,10 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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case SL::Node::TYPE_VARIABLE: {
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SL::VariableNode *vnode = (SL::VariableNode *)p_node;
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if (p_assigning && p_actions.write_flag_pointers.has(vnode->name)) {
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*p_actions.write_flag_pointers[vnode->name] = true;
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}
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if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) {
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String define = p_default_actions.usage_defines[vnode->name];
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if (define.begins_with("@")) {
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@ -540,24 +544,18 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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case SL::OP_ASSIGN_BIT_AND:
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case SL::OP_ASSIGN_BIT_OR:
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case SL::OP_ASSIGN_BIT_XOR:
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if (onode->arguments[0]->type == SL::Node::TYPE_VARIABLE) {
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SL::VariableNode *vnode = (SL::VariableNode *)onode->arguments[0];
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if (p_actions.write_flag_pointers.has(vnode->name)) {
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*p_actions.write_flag_pointers[vnode->name] = true;
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}
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}
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code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions);
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code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, true) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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break;
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case SL::OP_BIT_INVERT:
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case SL::OP_NEGATE:
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case SL::OP_NOT:
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case SL::OP_DECREMENT:
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case SL::OP_INCREMENT:
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code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions);
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code = _opstr(onode->op) + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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break;
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case SL::OP_POST_DECREMENT:
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case SL::OP_POST_INCREMENT:
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code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op);
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code = _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op);
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break;
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case SL::OP_CALL:
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case SL::OP_CONSTRUCT: {
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@ -584,31 +582,31 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 1; i < onode->arguments.size(); i++) {
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if (i > 1)
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code += ", ";
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code += _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(onode->arguments[i], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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code += ")";
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} break;
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case SL::OP_INDEX: {
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code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "[";
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code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "]";
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} break;
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case SL::OP_SELECT_IF: {
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code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += "?";
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code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += ":";
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code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(onode->arguments[2], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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} break;
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default: {
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code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions) + ")";
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code = "(" + _dump_node_code(onode->arguments[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + _opstr(onode->op) + _dump_node_code(onode->arguments[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")";
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break;
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}
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}
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@ -618,29 +616,29 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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SL::ControlFlowNode *cfnode = (SL::ControlFlowNode *)p_node;
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if (cfnode->flow_op == SL::FLOW_OP_IF) {
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code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions);
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code += _mktab(p_level) + "if (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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if (cfnode->blocks.size() == 2) {
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code += _mktab(p_level) + "else\n";
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code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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}
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} else if (cfnode->flow_op == SL::FLOW_OP_WHILE) {
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code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ")\n";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions);
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code += _mktab(p_level) + "while (" + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ")\n";
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code += _dump_node_code(cfnode->blocks[0], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cfnode->flow_op == SL::FLOW_OP_FOR) {
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String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions);
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String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions);
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String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions);
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String left = _dump_node_code(cfnode->blocks[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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String middle = _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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String right = _dump_node_code(cfnode->expressions[1], p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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code += _mktab(p_level) + "for (" + left + ";" + middle + ";" + right + ")\n";
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code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions);
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code += _dump_node_code(cfnode->blocks[1], p_level + 1, r_gen_code, p_actions, p_default_actions, p_assigning);
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} else if (cfnode->flow_op == SL::FLOW_OP_RETURN) {
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if (cfnode->expressions.size()) {
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code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions) + ";";
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code = "return " + _dump_node_code(cfnode->expressions[0], p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + ";";
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} else {
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code = "return;";
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}
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@ -658,7 +656,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} break;
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case SL::Node::TYPE_MEMBER: {
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SL::MemberNode *mnode = (SL::MemberNode *)p_node;
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code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions) + "." + mnode->name;
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code = _dump_node_code(mnode->owner, p_level, r_gen_code, p_actions, p_default_actions, p_assigning) + "." + mnode->name;
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} break;
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}
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@ -694,7 +692,7 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String &p_code,
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used_rmode_defines.clear();
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used_flag_pointers.clear();
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_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode]);
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_dump_node_code(parser.get_shader(), 1, r_gen_code, *p_actions, actions[p_mode], false);
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if (r_gen_code.uniform_total_size) { //uniforms used?
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int md = sizeof(float) * 4;
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@ -78,7 +78,7 @@ private:
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};
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void _dump_function_deps(ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
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String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions);
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String _dump_node_code(ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning);
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StringName current_func_name;
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StringName vertex_name;
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