More static methods in DisplayServerJavaScript.
Were static functions in cpp file, polluting global namespace.
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2 changed files with 19 additions and 9 deletions
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@ -45,13 +45,14 @@
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#define DOM_BUTTON_XBUTTON2 4
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char DisplayServerJavaScript::canvas_id[256] = { 0 };
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static bool cursor_inside_canvas = true;
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DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
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return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
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}
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// Window (canvas)
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static void focus_canvas() {
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void DisplayServerJavaScript::focus_canvas() {
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/* clang-format off */
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EM_ASM(
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Module['canvas'].focus();
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@ -59,7 +60,7 @@ static void focus_canvas() {
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/* clang-format on */
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}
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static bool is_canvas_focused() {
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bool DisplayServerJavaScript::is_canvas_focused() {
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/* clang-format off */
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return EM_ASM_INT_V(
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return document.activeElement == Module['canvas'];
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@ -86,8 +87,6 @@ Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
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(int)(canvas_height / element_height * (p_y - canvas_y)));
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}
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static bool cursor_inside_canvas = true;
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EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
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DisplayServerJavaScript *display = get_singleton();
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// Empty ID is canvas.
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@ -127,14 +126,14 @@ extern "C" EMSCRIPTEN_KEEPALIVE void _drop_files_callback(char *p_filev[], int p
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// Keys
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template <typename T>
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static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
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void DisplayServerJavaScript::dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
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godot_event->set_shift(emscripten_event_ptr->shiftKey);
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godot_event->set_alt(emscripten_event_ptr->altKey);
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godot_event->set_control(emscripten_event_ptr->ctrlKey);
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godot_event->set_metakey(emscripten_event_ptr->metaKey);
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}
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static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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Ref<InputEventKey> DisplayServerJavaScript::setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
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Ref<InputEventKey> ev;
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ev.instance();
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ev->set_echo(emscripten_event->repeat);
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@ -285,7 +284,7 @@ EM_BOOL DisplayServerJavaScript::mousemove_callback(int p_event_type, const Emsc
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}
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// Cursor
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static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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const char *DisplayServerJavaScript::godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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switch (p_shape) {
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case DisplayServer::CURSOR_ARROW:
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return "auto";
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@ -326,7 +325,7 @@ static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape) {
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}
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}
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static void set_css_cursor(const char *p_cursor) {
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void DisplayServerJavaScript::set_css_cursor(const char *p_cursor) {
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/* clang-format off */
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EM_ASM_({
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Module['canvas'].style.cursor = UTF8ToString($0);
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@ -334,7 +333,7 @@ static void set_css_cursor(const char *p_cursor) {
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/* clang-format on */
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}
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static bool is_css_cursor_hidden() {
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bool DisplayServerJavaScript::is_css_cursor_hidden() const {
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/* clang-format off */
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return EM_ASM_INT({
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return Module['canvas'].style.cursor === 'none';
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@ -53,7 +53,18 @@ class DisplayServerJavaScript : public DisplayServer {
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double last_click_ms = 0;
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int last_click_button_index = -1;
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// utilities
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static Point2 compute_position_in_canvas(int p_x, int p_y);
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static void focus_canvas();
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static bool is_canvas_focused();
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template <typename T>
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static void dom2godot_mod(T *emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event);
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static Ref<InputEventKey> setup_key_event(const EmscriptenKeyboardEvent *emscripten_event);
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static const char *godot2dom_cursor(DisplayServer::CursorShape p_shape);
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static void set_css_cursor(const char *p_cursor);
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bool is_css_cursor_hidden() const;
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// events
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static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
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static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
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