Fix shader crash if duplicated struct members created
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53cf289f30
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a1da8560ee
1 changed files with 7 additions and 1 deletions
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@ -5675,7 +5675,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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st.shader_struct = st_node;
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int member_count = 0;
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Set<String> member_names;
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while (true) { // variables list
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tk = _get_token();
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if (tk.type == TK_CURLY_BRACKET_CLOSE) {
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@ -5732,6 +5732,12 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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member->struct_name = struct_name;
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member->name = tk.text;
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if (member_names.has(member->name)) {
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_set_error("Redefinition of '" + String(member->name) + "'");
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return ERR_PARSE_ERROR;
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}
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member_names.insert(member->name);
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tk = _get_token();
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if (tk.type == TK_BRACKET_OPEN) {
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tk = _get_token();
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