Fix some bugs in shader creation dialog (continue)
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parent
6e11017401
commit
a1dd51f5e6
2 changed files with 37 additions and 43 deletions
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@ -78,26 +78,18 @@ void ShaderCreateDialog::_update_theme() {
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void ShaderCreateDialog::_update_language_info() {
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language_data.clear();
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List<StringName> classes;
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classes.push_front(SNAME("Shader"));
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classes.push_front(SNAME("VisualShader"));
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for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
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language_data.push_back(ShaderTypeData());
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}
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int idx = 0;
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for (List<ShaderTypeData>::Element *E = language_data.front(); E; E = E->next()) {
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if (idx == int(SHADER_TYPE_TEXT)) {
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E->get().use_templates = true;
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E->get().extensions.push_back("gdshader");
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E->get().default_extension = "gdshader";
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for (int i = 0; i < SHADER_TYPE_MAX; i++) {
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ShaderTypeData data;
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if (i == int(SHADER_TYPE_TEXT)) {
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data.use_templates = true;
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data.extensions.push_back("gdshader");
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data.default_extension = "gdshader";
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} else {
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E->get().default_extension = "tres";
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data.default_extension = "tres";
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}
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E->get().extensions.push_back("res");
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E->get().extensions.push_back("tres");
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idx++;
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data.extensions.push_back("res");
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data.extensions.push_back("tres");
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language_data.push_back(data);
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}
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}
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@ -216,6 +208,7 @@ void ShaderCreateDialog::_load_exist() {
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}
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void ShaderCreateDialog::_language_changed(int p_language) {
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current_language = p_language;
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ShaderTypeData data = language_data[p_language];
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String selected_ext = "." + data.default_extension;
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@ -304,20 +297,19 @@ void ShaderCreateDialog::_path_changed(const String &p_path) {
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is_path_valid = false;
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is_new_shader_created = true;
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String path_error = _validate_path(p_path, false);
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String path_error = _validate_path(p_path);
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if (path_error != "") {
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_msg_path_valid(false, path_error);
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_update_dialog();
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return;
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}
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DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
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if (f->file_exists(p)) {
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is_new_shader_created = false;
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_msg_path_valid(true, TTR("File exists, it will be reused."));
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}
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memdelete(f);
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is_path_valid = true;
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_update_dialog();
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@ -345,7 +337,7 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
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_path_changed(file_path->get_text());
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}
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String ShaderCreateDialog::_validate_path(const String &p_path, bool p_file_must_exist) {
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String ShaderCreateDialog::_validate_path(const String &p_path) {
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String p = p_path.strip_edges();
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if (p == "") {
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@ -360,46 +352,48 @@ String ShaderCreateDialog::_validate_path(const String &p_path, bool p_file_must
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return TTR("Path is not local.");
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}
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DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (d->change_dir(p.get_base_dir()) != OK) {
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memdelete(d);
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return TTR("Invalid base path.");
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}
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memdelete(d);
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DirAccess *f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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DirAccessRef f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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if (f->dir_exists(p)) {
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memdelete(f);
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return TTR("A directory with the same name exists.");
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} else if (p_file_must_exist && !f->file_exists(p)) {
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memdelete(f);
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return TTR("File does not exist.");
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}
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memdelete(f);
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String extension = p.get_extension();
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Set<String> extensions;
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for (int l = 0; l < SHADER_TYPE_MAX; l++) {
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for (List<String>::Element *E = language_data[l].extensions.front(); E; E = E->next()) {
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if (!extensions.has(E->get())) {
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extensions.insert(E->get());
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for (int i = 0; i < SHADER_TYPE_MAX; i++) {
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for (const String &ext : language_data[i].extensions) {
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if (!extensions.has(ext)) {
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extensions.insert(ext);
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}
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}
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}
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ShaderTypeData data = language_data[language_menu->get_selected()];
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bool found = false;
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bool match = false;
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int index = 0;
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for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
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if (E->get().nocasecmp_to(extension) == 0) {
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match = true;
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for (const String &ext : extensions) {
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if (ext.nocasecmp_to(extension) == 0) {
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found = true;
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for (const String &lang_ext : language_data[current_language].extensions) {
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if (lang_ext.nocasecmp_to(extension) == 0) {
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match = true;
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break;
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}
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}
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break;
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}
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index++;
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}
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if (!found) {
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return TTR("Invalid extension.");
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}
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if (!match) {
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return TTR("Wrong extension chosen.");
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}
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@ -575,8 +569,8 @@ ShaderCreateDialog::ShaderCreateDialog() {
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// Modes.
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mode_menu = memnew(OptionButton);
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for (const List<String>::Element *E = ShaderTypes::get_singleton()->get_types_list().front(); E; E = E->next()) {
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mode_menu->add_item(E->get().capitalize());
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for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) {
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mode_menu->add_item(type_name.capitalize());
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}
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gc->add_child(memnew(Label(TTR("Mode:"))));
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gc->add_child(mode_menu);
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@ -94,7 +94,7 @@ class ShaderCreateDialog : public ConfirmationDialog {
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void _mode_changed(int p_mode = 0);
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void _browse_path();
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void _file_selected(const String &p_file);
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String _validate_path(const String &p_path, bool p_file_must_exist);
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String _validate_path(const String &p_path);
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virtual void ok_pressed() override;
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void _create_new();
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void _load_exist();
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