diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml
index c722261e674..97e32c2a625 100644
--- a/doc/classes/GraphEdit.xml
+++ b/doc/classes/GraphEdit.xml
@@ -181,7 +181,7 @@
The opacity of the minimap rectangle.
-
+
The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle.
@@ -326,6 +326,8 @@
Color of minor grid lines.
+
+
The icon for the zoom out button.
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index c3e697f65fe..1a96268e7b8 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -51,7 +51,6 @@
The number of particles emitted in one emission cycle (corresponding to the [member lifetime]).
[b]Note:[/b] Changing [member amount] will reset the particle emission, therefore removing all particles that were already emitted before changing [member amount].
-
Particle draw order. Uses [enum DrawOrder] values.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index de280ff25ef..c737386616b 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1101,14 +1101,6 @@
Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds).
-
-
-
-
-
-
-
-
Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
Not available in GLES3 when [member rendering/batching/options/use_batching] is off.