diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index c722261e674..97e32c2a625 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -181,7 +181,7 @@ The opacity of the minimap rectangle. - + The size of the minimap rectangle. The map itself is based on the size of the grid area and is scaled to fit this rectangle. @@ -326,6 +326,8 @@ Color of minor grid lines. + + The icon for the zoom out button. diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index c3e697f65fe..1a96268e7b8 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -51,7 +51,6 @@ The number of particles emitted in one emission cycle (corresponding to the [member lifetime]). [b]Note:[/b] Changing [member amount] will reset the particle emission, therefore removing all particles that were already emitted before changing [member amount]. - Particle draw order. Uses [enum DrawOrder] values. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index de280ff25ef..c737386616b 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1101,14 +1101,6 @@ Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). - - - - - - - - Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode. Not available in GLES3 when [member rendering/batching/options/use_batching] is off.