Fix MultiMesh buffer cache in transforms-only case
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2ba22d1554
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1 changed files with 10 additions and 9 deletions
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@ -1936,6 +1936,11 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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} else {
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// If we have a data cache, just update it.
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if (multimesh->data_cache.size()) {
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multimesh->data_cache = p_buffer;
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}
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// Only Transform is being used, so we can upload directly.
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ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
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const float *r = p_buffer.ptr();
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@ -1947,16 +1952,12 @@ void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_b
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multimesh->buffer_set = true;
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if (multimesh->data_cache.size() || multimesh->uses_colors || multimesh->uses_custom_data) {
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//if we have a data cache, just update it
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multimesh->data_cache = multimesh->data_cache;
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{
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//clear dirty since nothing will be dirty anymore
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// Clear dirty since nothing will be dirty anymore.
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uint32_t data_cache_dirty_region_count = Math::division_round_up(multimesh->instances, MULTIMESH_DIRTY_REGION_SIZE);
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for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
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multimesh->data_cache_dirty_regions[i] = false;
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}
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multimesh->data_cache_used_dirty_regions = 0;
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}
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_multimesh_mark_all_dirty(multimesh, false, true); //update AABB
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} else if (multimesh->mesh.is_valid()) {
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