Fixed Animation Playback Track not seeking properly

Fixes #38093.

(cherry picked from commit aa72af4f46)
This commit is contained in:
Espeute Clement 2020-04-21 18:47:25 +02:00 committed by Rémi Verschelde
parent 8519c803e4
commit a259112d6e
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GPG key ID: C3336907360768E1

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@ -725,7 +725,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (anim->has_loop()) {
at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
} else {
at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
at_anim_pos = MIN(anim->get_length(), p_time - pos); //seek to end
}
if (player->is_playing() || p_seeked) {
@ -753,6 +753,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
} else {
player->play(anim_name);
player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}