Fix "Save Branch as Scene" storing root Node's unique_name_in_owner
Fix #64425
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3 changed files with 27 additions and 1 deletions
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@ -2474,9 +2474,12 @@ void SceneTreeDock::_new_scene_from(String p_file) {
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Node *copy = base->duplicate_from_editor(duplimap);
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if (copy) {
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// Handle Unique Nodes.
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for (int i = 0; i < copy->get_child_count(false); i++) {
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_set_node_owner_recursive(copy->get_child(i, false), copy);
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}
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// Root node cannot ever be unique name in its own Scene!
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copy->set_unique_name_in_owner(false);
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Ref<PackedScene> sdata = memnew(PackedScene);
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Error err = sdata->pack(copy);
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@ -297,9 +297,31 @@ void SceneDebugger::_save_node(ObjectID id, const String &p_path) {
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Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
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ERR_FAIL_COND(!node);
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HashMap<const Node *, Node *> duplimap;
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Node *copy = node->duplicate_from_editor(duplimap);
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// Handle Unique Nodes.
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for (int i = 0; i < copy->get_child_count(false); i++) {
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_set_node_owner_recursive(copy->get_child(i, false), copy);
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}
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// Root node cannot ever be unique name in its own Scene!
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copy->set_unique_name_in_owner(false);
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Ref<PackedScene> ps = memnew(PackedScene);
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ps->pack(node);
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ps->pack(copy);
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ResourceSaver::save(ps, p_path);
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memdelete(copy);
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}
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void SceneDebugger::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
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if (!p_node->get_owner()) {
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p_node->set_owner(p_owner);
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}
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for (int i = 0; i < p_node->get_child_count(false); i++) {
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_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
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}
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}
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void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
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@ -75,6 +75,7 @@ public:
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#ifdef DEBUG_ENABLED
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private:
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static void _save_node(ObjectID id, const String &p_path);
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static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
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static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
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static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
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