Fix virtual keyboard height regression

Disabling virtual keyboard focus adjustement caused get_keyboard_height
to always return 0 because it was calculated when the view is resized.

In order to fix it, a PopupWindow is now created on top of the main view
and is set for focus adjustments so the keyboard size can be calculated
based on this popup without affecting the main view.
This commit is contained in:
PouleyKetchoupp 2020-07-24 17:59:57 +02:00
parent f6b6d51052
commit a2dd966301
2 changed files with 43 additions and 7 deletions

View file

@ -70,6 +70,7 @@ import android.os.VibrationEffect;
import android.os.Vibrator;
import android.provider.Settings.Secure;
import android.view.Display;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.MotionEvent;
@ -82,6 +83,7 @@ import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.FrameLayout;
import android.widget.PopupWindow;
import android.widget.ProgressBar;
import android.widget.TextView;
@ -163,6 +165,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
public GodotRenderView mRenderView;
private boolean godot_initialized = false;
private PopupWindow mKeyboardWindow;
private SensorManager mSensorManager;
private Sensor mAccelerometer;
private Sensor mGravity;
@ -219,11 +223,23 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
containerLayout = new FrameLayout(activity);
containerLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create a popup window with an invisible layout for the virtual keyboard,
// so the view can be resized to get the vk height without resizing the main godot view.
final FrameLayout keyboardLayout = new FrameLayout(activity);
keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
keyboardLayout.setVisibility(View.INVISIBLE);
mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
mKeyboardWindow.setFocusable(true); // for the text edit to work
mKeyboardWindow.setTouchable(false); // inputs need to go through
// GodotEditText layout
GodotEditText editText = new GodotEditText(activity);
editText.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
// ...add to FrameLayout
containerLayout.addView(editText);
editText.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
editText.setKeyboardView(keyboardLayout);
// ...add to keyboard layout
keyboardLayout.addView(editText);
GodotLib.setup(command_line);
@ -240,13 +256,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
editText.setView(mRenderView);
io.setEdit(editText);
view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
Point fullSize = new Point();
activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
Rect gameSize = new Rect();
mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
final int keyboardHeight = fullSize.y - gameSize.bottom;
GodotLib.setVirtualKeyboardHeight(keyboardHeight);
@ -603,8 +619,22 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
return containerLayout;
}
@Override
public void onStart() {
super.onStart();
mRenderView.getView().post(new Runnable() {
@Override
public void run() {
mKeyboardWindow.showAtLocation(getActivity().getWindow().getDecorView(), Gravity.NO_GRAVITY, 0, 0);
}
});
}
@Override
public void onDestroy() {
mKeyboardWindow.dismiss();
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
plugin.onMainDestroy();
}

View file

@ -38,6 +38,7 @@ import android.os.Message;
import android.text.InputFilter;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.view.View;
import android.view.inputmethod.EditorInfo;
import android.view.inputmethod.InputMethodManager;
import android.widget.EditText;
@ -55,6 +56,7 @@ public class GodotEditText extends EditText {
// Fields
// ===========================================================
private GodotRenderView mRenderView;
private View mKeyboardView;
private GodotTextInputWrapper mInputWrapper;
private EditHandler sHandler = new EditHandler(this);
private String mOriginText;
@ -117,7 +119,7 @@ public class GodotEditText extends EditText {
edit.mInputWrapper.setOriginText(text);
edit.addTextChangedListener(edit.mInputWrapper);
final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(edit, 0);
}
} break;
@ -126,7 +128,7 @@ public class GodotEditText extends EditText {
GodotEditText edit = (GodotEditText)msg.obj;
edit.removeTextChangedListener(mInputWrapper);
final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(edit.getWindowToken(), 0);
edit.mRenderView.getView().requestFocus();
} break;
@ -150,6 +152,10 @@ public class GodotEditText extends EditText {
view.getView().requestFocus();
}
public void setKeyboardView(final View keyboardView) {
mKeyboardView = keyboardView;
}
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================