Fix virtual keyboard height regression
Disabling virtual keyboard focus adjustement caused get_keyboard_height to always return 0 because it was calculated when the view is resized. In order to fix it, a PopupWindow is now created on top of the main view and is set for focus adjustments so the keyboard size can be calculated based on this popup without affecting the main view.
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2 changed files with 43 additions and 7 deletions
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@ -70,6 +70,7 @@ import android.os.VibrationEffect;
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import android.os.Vibrator;
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import android.provider.Settings.Secure;
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import android.view.Display;
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import android.view.Gravity;
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import android.view.KeyEvent;
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import android.view.LayoutInflater;
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import android.view.MotionEvent;
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@ -82,6 +83,7 @@ import android.view.Window;
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import android.view.WindowManager;
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import android.widget.Button;
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import android.widget.FrameLayout;
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import android.widget.PopupWindow;
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import android.widget.ProgressBar;
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import android.widget.TextView;
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@ -163,6 +165,8 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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public GodotRenderView mRenderView;
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private boolean godot_initialized = false;
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private PopupWindow mKeyboardWindow;
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private SensorManager mSensorManager;
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private Sensor mAccelerometer;
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private Sensor mGravity;
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@ -219,11 +223,23 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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containerLayout = new FrameLayout(activity);
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containerLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
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// Create a popup window with an invisible layout for the virtual keyboard,
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// so the view can be resized to get the vk height without resizing the main godot view.
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final FrameLayout keyboardLayout = new FrameLayout(activity);
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keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
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keyboardLayout.setVisibility(View.INVISIBLE);
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mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
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mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
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mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
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mKeyboardWindow.setFocusable(true); // for the text edit to work
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mKeyboardWindow.setTouchable(false); // inputs need to go through
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// GodotEditText layout
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GodotEditText editText = new GodotEditText(activity);
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editText.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
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// ...add to FrameLayout
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containerLayout.addView(editText);
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editText.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
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editText.setKeyboardView(keyboardLayout);
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// ...add to keyboard layout
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keyboardLayout.addView(editText);
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GodotLib.setup(command_line);
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@ -240,13 +256,13 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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editText.setView(mRenderView);
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io.setEdit(editText);
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view.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
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keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
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@Override
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public void onGlobalLayout() {
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Point fullSize = new Point();
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activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
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Rect gameSize = new Rect();
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mRenderView.getView().getWindowVisibleDisplayFrame(gameSize);
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mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
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final int keyboardHeight = fullSize.y - gameSize.bottom;
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GodotLib.setVirtualKeyboardHeight(keyboardHeight);
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@ -603,8 +619,22 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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return containerLayout;
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}
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@Override
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public void onStart() {
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super.onStart();
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mRenderView.getView().post(new Runnable() {
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@Override
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public void run() {
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mKeyboardWindow.showAtLocation(getActivity().getWindow().getDecorView(), Gravity.NO_GRAVITY, 0, 0);
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}
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});
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}
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@Override
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public void onDestroy() {
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mKeyboardWindow.dismiss();
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onMainDestroy();
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}
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@ -38,6 +38,7 @@ import android.os.Message;
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import android.text.InputFilter;
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import android.util.AttributeSet;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.inputmethod.EditorInfo;
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import android.view.inputmethod.InputMethodManager;
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import android.widget.EditText;
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@ -55,6 +56,7 @@ public class GodotEditText extends EditText {
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// Fields
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// ===========================================================
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private GodotRenderView mRenderView;
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private View mKeyboardView;
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private GodotTextInputWrapper mInputWrapper;
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private EditHandler sHandler = new EditHandler(this);
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private String mOriginText;
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@ -117,7 +119,7 @@ public class GodotEditText extends EditText {
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edit.mInputWrapper.setOriginText(text);
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edit.addTextChangedListener(edit.mInputWrapper);
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final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.showSoftInput(edit, 0);
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}
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} break;
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@ -126,7 +128,7 @@ public class GodotEditText extends EditText {
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GodotEditText edit = (GodotEditText)msg.obj;
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edit.removeTextChangedListener(mInputWrapper);
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final InputMethodManager imm = (InputMethodManager)mRenderView.getView().getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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final InputMethodManager imm = (InputMethodManager)mKeyboardView.getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
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imm.hideSoftInputFromWindow(edit.getWindowToken(), 0);
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edit.mRenderView.getView().requestFocus();
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} break;
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@ -150,6 +152,10 @@ public class GodotEditText extends EditText {
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view.getView().requestFocus();
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}
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public void setKeyboardView(final View keyboardView) {
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mKeyboardView = keyboardView;
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}
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// ===========================================================
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// Methods for/from SuperClass/Interfaces
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// ===========================================================
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