Fix VisualShader connection use after free.

This commit is contained in:
Alistair Leslie-Hughes 2023-11-13 16:21:59 +11:00
parent 59457685c1
commit a30dc67007

View file

@ -963,13 +963,13 @@ void VisualShader::remove_node(Type p_type, int p_id) {
for (List<Connection>::Element *E = g->connections.front(); E;) {
List<Connection>::Element *N = E->next();
if (E->get().from_node == p_id || E->get().to_node == p_id) {
g->connections.erase(E);
if (E->get().from_node == p_id) {
g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
} else if (E->get().to_node == p_id) {
g->nodes[E->get().from_node].next_connected_nodes.erase(p_id);
}
g->connections.erase(E);
}
E = N;
}