Fix VisualShader connection use after free.
This commit is contained in:
parent
59457685c1
commit
a30dc67007
1 changed files with 1 additions and 1 deletions
|
@ -963,13 +963,13 @@ void VisualShader::remove_node(Type p_type, int p_id) {
|
|||
for (List<Connection>::Element *E = g->connections.front(); E;) {
|
||||
List<Connection>::Element *N = E->next();
|
||||
if (E->get().from_node == p_id || E->get().to_node == p_id) {
|
||||
g->connections.erase(E);
|
||||
if (E->get().from_node == p_id) {
|
||||
g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
|
||||
g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
|
||||
} else if (E->get().to_node == p_id) {
|
||||
g->nodes[E->get().from_node].next_connected_nodes.erase(p_id);
|
||||
}
|
||||
g->connections.erase(E);
|
||||
}
|
||||
E = N;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue