Portals - fix autolinking to internal rooms

Portal autolinking was previously agnostic to room priorities, which meant that portals would link to the first room they found (often outside rooms). This PR fixes this by making the autolinking priority aware, and will preferentially link to internal rooms.
This commit is contained in:
lawnjelly 2021-08-08 14:37:04 +01:00
parent 42e40a7d3c
commit a339f6fc49

View file

@ -971,6 +971,9 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
Vector3 test_pos = portal->_pt_center_world + (dist * portal->_plane.normal); Vector3 test_pos = portal->_pt_center_world + (dist * portal->_plane.normal);
int best_priority = -1000;
int best_room = -1;
for (int r = 0; r < _rooms.size(); r++) { for (int r = 0; r < _rooms.size(); r++) {
Room *room = _rooms[r]; Room *room = _rooms[r];
if (room->_room_ID == portal->_linkedroom_ID[0]) { if (room->_room_ID == portal->_linkedroom_ID[0]) {
@ -993,26 +996,38 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
} // for through planes } // for through planes
if (!outside) { if (!outside) {
// great, we found a linked room! // we found a suitable room, but we want the highest priority in
convert_log("\t\tAUTOLINK OK from " + source_room->get_name() + " to " + room->get_name(), 1); // case there are internal rooms...
portal->_linkedroom_ID[1] = r; if (room->_room_priority > best_priority) {
best_priority = room->_room_priority;
// add the portal to the portals list for the receiving room best_room = r;
room->_portals.push_back(n); }
// send complete link to visual server so the portal will be active in the visual server room system
VisualServer::get_singleton()->portal_link(portal->_portal_rid, source_room->_room_rid, room->_room_rid, portal->_settings_two_way);
// make the portal internal if necessary
// (this prevents the portal plane clipping the room bound)
portal->_internal = source_room->_room_priority > room->_room_priority;
autolink_found = true;
break;
} }
} // for through rooms } // for through rooms
// found a suitable link room
if (best_room != -1) {
Room *room = _rooms[best_room];
// great, we found a linked room!
convert_log("\t\tAUTOLINK OK from " + source_room->get_name() + " to " + room->get_name(), 1);
portal->_linkedroom_ID[1] = best_room;
// add the portal to the portals list for the receiving room
room->_portals.push_back(n);
// send complete link to visual server so the portal will be active in the visual server room system
VisualServer::get_singleton()->portal_link(portal->_portal_rid, source_room->_room_rid, room->_room_rid, portal->_settings_two_way);
// make the portal internal if necessary
// (this prevents the portal plane clipping the room bound)
portal->_internal = source_room->_room_priority > room->_room_priority;
autolink_found = true;
break;
}
} // for attempt } // for attempt
// error condition // error condition