Portals - fix autolinking to internal rooms
Portal autolinking was previously agnostic to room priorities, which meant that portals would link to the first room they found (often outside rooms). This PR fixes this by making the autolinking priority aware, and will preferentially link to internal rooms.
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1 changed files with 31 additions and 16 deletions
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@ -971,6 +971,9 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
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Vector3 test_pos = portal->_pt_center_world + (dist * portal->_plane.normal);
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int best_priority = -1000;
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int best_room = -1;
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for (int r = 0; r < _rooms.size(); r++) {
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Room *room = _rooms[r];
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if (room->_room_ID == portal->_linkedroom_ID[0]) {
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@ -993,9 +996,23 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
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} // for through planes
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if (!outside) {
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// we found a suitable room, but we want the highest priority in
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// case there are internal rooms...
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if (room->_room_priority > best_priority) {
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best_priority = room->_room_priority;
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best_room = r;
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}
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}
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} // for through rooms
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// found a suitable link room
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if (best_room != -1) {
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Room *room = _rooms[best_room];
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// great, we found a linked room!
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convert_log("\t\tAUTOLINK OK from " + source_room->get_name() + " to " + room->get_name(), 1);
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portal->_linkedroom_ID[1] = r;
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portal->_linkedroom_ID[1] = best_room;
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// add the portal to the portals list for the receiving room
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room->_portals.push_back(n);
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@ -1011,8 +1028,6 @@ void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &
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break;
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}
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} // for through rooms
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} // for attempt
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// error condition
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