Merge pull request #85205 from jsjtxietian/grab-focus
Set some window in visual shader editor to be exclusive
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commit
a34814b0b6
1 changed files with 10 additions and 3 deletions
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@ -4080,6 +4080,12 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
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saved_node_pos_dirty = false;
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members_dialog->set_position(graph->get_screen_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
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}
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if (members_dialog->is_visible()) {
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members_dialog->grab_focus();
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return;
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}
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members_dialog->popup();
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// Keep dialog within window bounds.
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@ -5384,6 +5390,7 @@ VisualShaderEditor::VisualShaderEditor() {
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preview_window = memnew(Window);
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preview_window->set_title(TTR("Generated Shader Code"));
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preview_window->set_visible(preview_showed);
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preview_window->set_exclusive(true);
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preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
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preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
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add_child(preview_window);
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@ -5485,7 +5492,7 @@ VisualShaderEditor::VisualShaderEditor() {
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members_dialog = memnew(ConfirmationDialog);
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members_dialog->set_title(TTR("Create Shader Node"));
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members_dialog->set_exclusive(false);
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members_dialog->set_exclusive(true);
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members_dialog->add_child(members_vb);
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members_dialog->set_ok_button_text(TTR("Create"));
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members_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
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@ -5497,7 +5504,7 @@ VisualShaderEditor::VisualShaderEditor() {
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{
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add_varying_dialog = memnew(ConfirmationDialog);
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add_varying_dialog->set_title(TTR("Create Shader Varying"));
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add_varying_dialog->set_exclusive(false);
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add_varying_dialog->set_exclusive(true);
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add_varying_dialog->set_ok_button_text(TTR("Create"));
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add_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_create));
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add_varying_dialog->get_ok_button()->set_disabled(true);
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@ -5543,7 +5550,7 @@ VisualShaderEditor::VisualShaderEditor() {
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{
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remove_varying_dialog = memnew(ConfirmationDialog);
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remove_varying_dialog->set_title(TTR("Delete Shader Varying"));
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remove_varying_dialog->set_exclusive(false);
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remove_varying_dialog->set_exclusive(true);
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remove_varying_dialog->set_ok_button_text(TTR("Delete"));
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remove_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_deleted));
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add_child(remove_varying_dialog);
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