Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.
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8321e48ab0
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a3944e66da
4 changed files with 38 additions and 2 deletions
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@ -1721,6 +1721,15 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files,NodePath p_to,int p_ty
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_perform_instance_scenes(p_files,node,to_pos);
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}
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void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
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Ref<Script> scr = ResourceLoader::load(p_file);
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ERR_FAIL_COND(!scr.is_valid());
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Node *n = get_node(p_to);
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if (n) {
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n->set_script(scr.get_ref_ptr());
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}
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}
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void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) {
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Vector<Node*> nodes;
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@ -1859,6 +1868,7 @@ void SceneTreeDock::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_new_scene_from"),&SceneTreeDock::_new_scene_from);
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ObjectTypeDB::bind_method(_MD("_nodes_dragged"),&SceneTreeDock::_nodes_dragged);
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ObjectTypeDB::bind_method(_MD("_files_dropped"),&SceneTreeDock::_files_dropped);
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ObjectTypeDB::bind_method(_MD("_script_dropped"),&SceneTreeDock::_script_dropped);
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ObjectTypeDB::bind_method(_MD("_tree_rmb"),&SceneTreeDock::_tree_rmb);
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ObjectTypeDB::bind_method(_MD("_filter_changed"),&SceneTreeDock::_filter_changed);
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ObjectTypeDB::bind_method(_MD("_focus_node"),&SceneTreeDock::_focus_node);
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@ -1941,6 +1951,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
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scene_tree->connect("open_script",this,"_script_open_request");
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scene_tree->connect("nodes_rearranged",this,"_nodes_dragged");
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scene_tree->connect("files_dropped",this,"_files_dropped");
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scene_tree->connect("script_dropped",this,"_script_dropped");
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scene_tree->connect("nodes_dragged",this,"_nodes_drag_begin");
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scene_tree->get_scene_tree()->connect("item_double_clicked", this, "_focus_node");
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@ -147,6 +147,7 @@ class SceneTreeDock : public VBoxContainer {
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void _nodes_dragged(Array p_nodes,NodePath p_to,int p_type);
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void _files_dropped(Vector<String> p_files,NodePath p_to,int p_type);
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void _script_dropped(String p_file, NodePath p_to);
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void _tree_rmb(const Vector2& p_menu_pos);
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@ -971,6 +971,10 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2& p_point,Control* p_from)
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return drag_data;
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}
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bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
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return (script_types->find(p_type));
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}
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bool SceneTreeEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const {
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if (!can_rename)
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@ -998,9 +1002,13 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_da
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if (files.size()==0)
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return false; //weird
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if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
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tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
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return true;
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}
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for(int i=0;i<files.size();i++) {
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String file = files[0];
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String file = files[i];
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String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
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if (ftype!="PackedScene")
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return false;
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@ -1044,7 +1052,15 @@ void SceneTreeEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,C
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if (String(d["type"])=="files") {
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emit_signal("files_dropped",d["files"],np,section);
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Vector<String> files = d["files"];
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String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
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if (_is_script_type(ftype)) {
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emit_signal("script_dropped", files[0],np);
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} else {
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emit_signal("files_dropped",files,np,section);
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}
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}
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}
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@ -1113,6 +1129,7 @@ void SceneTreeEditor::_bind_methods() {
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ADD_SIGNAL( MethodInfo("nodes_dragged") );
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ADD_SIGNAL( MethodInfo("nodes_rearranged",PropertyInfo(Variant::ARRAY,"paths"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
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ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::NODE_PATH,"to_path"),PropertyInfo(Variant::INT,"type") ) );
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ADD_SIGNAL( MethodInfo("script_dropped",PropertyInfo(Variant::STRING,"file"),PropertyInfo(Variant::NODE_PATH,"to_path")));
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ADD_SIGNAL( MethodInfo("rmb_pressed",PropertyInfo(Variant::VECTOR2,"pos")) ) ;
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ADD_SIGNAL( MethodInfo("open") );
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@ -1209,12 +1226,16 @@ SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open
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update_timer->set_wait_time(0.5);
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add_child(update_timer);
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script_types = memnew(List<StringName>);
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ObjectTypeDB::get_inheriters_from("Script", script_types);
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}
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SceneTreeEditor::~SceneTreeEditor() {
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memdelete(script_types);
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}
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@ -137,6 +137,9 @@ class SceneTreeEditor : public Control {
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Timer* update_timer;
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List<StringName> *script_types;
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bool _is_script_type(const StringName &p_type) const;
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public:
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void set_filter(const String& p_filter);
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