Show warning when having a worldboundaryshape as a child of a rigidbody
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1 changed files with 7 additions and 4 deletions
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@ -34,6 +34,7 @@
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#include "physics_body_3d.h"
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#include "scene/resources/concave_polygon_shape_3d.h"
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#include "scene/resources/convex_polygon_shape_3d.h"
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#include "scene/resources/world_boundary_shape_3d.h"
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void CollisionShape3D::make_convex_from_siblings() {
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Node *p = get_parent();
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@ -125,10 +126,12 @@ PackedStringArray CollisionShape3D::get_configuration_warnings() const {
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warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it."));
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}
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if (shape.is_valid() &&
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Object::cast_to<RigidBody3D>(get_parent()) &&
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Object::cast_to<ConcavePolygonShape3D>(*shape)) {
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warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
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if (shape.is_valid() && Object::cast_to<RigidBody3D>(get_parent())) {
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if (Object::cast_to<ConcavePolygonShape3D>(*shape)) {
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warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidBody3D in another mode than static."));
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} else if (Object::cast_to<WorldBoundaryShape3D>(*shape)) {
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warnings.push_back(RTR("WorldBoundaryShape3D doesn't support RigidBody3D in another mode than static."));
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}
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}
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return warnings;
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