Merge pull request #65711 from mortarroad/3.x-scene-import-find-animation-player
[3.x] Fix finding AnimationPlayer in scene import
This commit is contained in:
commit
a3a43d9623
2 changed files with 27 additions and 16 deletions
|
@ -629,15 +629,12 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
|
|||
}
|
||||
|
||||
void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
|
||||
if (!scene->has_node(String("AnimationPlayer"))) {
|
||||
AnimationPlayer *anim = _find_animation_player(scene);
|
||||
if (!anim) {
|
||||
WARN_PRINT("Creating clips is enabled, but no animation player was found.");
|
||||
return;
|
||||
}
|
||||
|
||||
Node *n = scene->get_node(String("AnimationPlayer"));
|
||||
ERR_FAIL_COND(!n);
|
||||
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
||||
ERR_FAIL_COND(!anim);
|
||||
|
||||
if (!anim->has_animation("default")) {
|
||||
ERR_FAIL_COND_MSG(p_clips.size() > 0, "To create clips, animations must be named \"default\".");
|
||||
return;
|
||||
|
@ -757,13 +754,10 @@ void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String>
|
|||
}
|
||||
|
||||
void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
|
||||
if (!scene->has_node(String("AnimationPlayer"))) {
|
||||
AnimationPlayer *anim = _find_animation_player(scene);
|
||||
if (!anim) {
|
||||
return;
|
||||
}
|
||||
Node *n = scene->get_node(String("AnimationPlayer"));
|
||||
ERR_FAIL_COND(!n);
|
||||
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
||||
ERR_FAIL_COND(!anim);
|
||||
|
||||
Vector<String> strings = p_text.split("\n");
|
||||
for (int i = 0; i < strings.size(); i++) {
|
||||
|
@ -864,13 +858,10 @@ void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
|
|||
}
|
||||
|
||||
void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
|
||||
if (!scene->has_node(String("AnimationPlayer"))) {
|
||||
AnimationPlayer *anim = _find_animation_player(scene);
|
||||
if (!anim) {
|
||||
return;
|
||||
}
|
||||
Node *n = scene->get_node(String("AnimationPlayer"));
|
||||
ERR_FAIL_COND(!n);
|
||||
AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
|
||||
ERR_FAIL_COND(!anim);
|
||||
|
||||
List<StringName> anim_names;
|
||||
anim->get_animation_list(&anim_names);
|
||||
|
@ -895,6 +886,24 @@ static String _make_extname(const String &p_str) {
|
|||
return ext_name;
|
||||
}
|
||||
|
||||
AnimationPlayer *ResourceImporterScene::_find_animation_player(Node *p_node) {
|
||||
// Find a direct child that is an AnimationPlayer.
|
||||
AnimationPlayer *ret = nullptr;
|
||||
|
||||
for (int i = 0; i < p_node->get_child_count(); i++) {
|
||||
AnimationPlayer *child = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
|
||||
if (child) {
|
||||
if (ret == nullptr) {
|
||||
ret = child;
|
||||
} else {
|
||||
WARN_PRINT("More than one animation player: \"" + ret->get_name() + "\" and \"" + child->get_name() + "\".");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
|
||||
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#define RESOURCE_IMPORTER_SCENE_H
|
||||
|
||||
#include "core/io/resource_importer.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/animation.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "scene/resources/shape.h"
|
||||
|
@ -144,6 +145,7 @@ public:
|
|||
virtual int get_import_order() const { return ResourceImporter::IMPORT_ORDER_SCENE; }
|
||||
|
||||
void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
|
||||
AnimationPlayer *_find_animation_player(Node *p_node);
|
||||
|
||||
void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
|
||||
|
||||
|
|
Loading…
Reference in a new issue