Now ignoring remaining collision shapes.

(cherry picked from commit e5edd50d62)
This commit is contained in:
Victor Seiji Hariki 2016-09-26 23:40:06 -03:00 committed by Rémi Verschelde
parent 4b2243f82e
commit a3c58999e2

View file

@ -81,6 +81,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeRes
if (!shape->contains_point(local_point))
continue;
if (cc>=p_result_max)
continue;
r_results[cc].collider_id=col_obj->get_instance_id();
if (r_results[cc].collider_id!=0)
r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);