move autotile fallback helper functions + fix comments and docs
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3 changed files with 32 additions and 25 deletions
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@ -587,8 +587,10 @@
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<constant name="BITMASK_3X3" value="2" enum="BitmaskMode">
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</constant>
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<constant name="FALLBACK_AUTO" value="0" enum="FallbackMode">
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Autotiles will automatically find a best match for missing tiles if they're incomplete.
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</constant>
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<constant name="FALLBACK_ICON" value="1" enum="FallbackMode">
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Autotiles will use the icon tile for missing tiles if they're incomplete.
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</constant>
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<constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings">
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</constant>
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@ -627,45 +627,46 @@ List<Vector2> TileSet::_autotile_get_subtile_candidates_for_bitmask(int p_id, ui
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return coords;
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}
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uint32_t _count_bitmask_bits(uint32_t bitmask) {
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uint32_t TileSet::_count_bitmask_bits(uint32_t p_bitmask) {
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uint32_t ret = 0;
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for (uint32_t i = 1; i <= 256; i <<= 1) {
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if (bitmask & i) {
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if (p_bitmask & i) {
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ret++;
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}
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}
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return ret;
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}
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uint32_t _score_bitmask_difference(uint32_t bitmask, uint32_t ref_bitmask) {
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// low = less difference, high = more difference
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uint32_t TileSet::_score_bitmask_difference(uint32_t p_bitmask, uint32_t p_ref_bitmask) {
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// Low value means less difference, high value means more difference.
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uint32_t ret = 0;
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bitmask ^= ref_bitmask;
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// add one to the score for each non-matching bit
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p_bitmask ^= p_ref_bitmask;
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// Add one to the score for each non-matching bit.
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for (uint32_t i = 1; i <= 256; i <<= 1) {
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if (bitmask & i) {
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if (p_bitmask & i) {
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ret += 1;
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// make axial edge mismatches cost four times as much
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// Make axial edge mismatches cost four times as much.
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if (i & (TileSet::BIND_TOP | TileSet::BIND_LEFT | TileSet::BIND_RIGHT | TileSet::BIND_BOTTOM)) {
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ret += 3;
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}
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}
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}
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bitmask ^= ref_bitmask;
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// artificially reduce difference for all-filled and all-but-center-empty bitmasks
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p_bitmask ^= p_ref_bitmask;
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// Artificially reduce difference for all-filled and all-but-center-empty bitmasks.
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// (511 is the non-IGNORE bitmasks all or'd together; 0x1FF)
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if (ret > 0 && (bitmask == 511 || bitmask == TileSet::BIND_CENTER)) {
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if (ret > 0 && (p_bitmask == 511 || p_bitmask == TileSet::BIND_CENTER)) {
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ret -= 1;
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}
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// artificially increase difference for non-symmetric bitmasks if testing against all-filled or all-but-center-empty bitmask
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// (need to cast the bit tests from int to bool before comparing)
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if ((ref_bitmask == 511 || ref_bitmask == TileSet::BIND_CENTER) &&
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(bool(bitmask & TileSet::BIND_LEFT) != bool(bitmask & TileSet::BIND_RIGHT) ||
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bool(bitmask & TileSet::BIND_TOP) != bool(bitmask & TileSet::BIND_BOTTOM) ||
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bool(bitmask & TileSet::BIND_TOPRIGHT) != bool(bitmask & TileSet::BIND_BOTTOMLEFT) ||
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bool(bitmask & TileSet::BIND_TOPLEFT) != bool(bitmask & TileSet::BIND_BOTTOMRIGHT))) {
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// Artificially increase difference for non-symmetric bitmasks if testing against all-filled or all-but-center-empty bitmask.
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// This fixes some edge cases for certain common incomplete tilesheet layouts.
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// (We only care about the truthiness of the bit tests, not their exact value, hence the bool casts.)
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if ((p_ref_bitmask == 511 || p_ref_bitmask == TileSet::BIND_CENTER) &&
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(bool(p_bitmask & TileSet::BIND_LEFT) != bool(p_bitmask & TileSet::BIND_RIGHT) ||
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bool(p_bitmask & TileSet::BIND_TOP) != bool(p_bitmask & TileSet::BIND_BOTTOM) ||
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bool(p_bitmask & TileSet::BIND_TOPRIGHT) != bool(p_bitmask & TileSet::BIND_BOTTOMLEFT) ||
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bool(p_bitmask & TileSet::BIND_TOPLEFT) != bool(p_bitmask & TileSet::BIND_BOTTOMRIGHT))) {
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ret += 16;
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}
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return ret;
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@ -685,13 +686,13 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
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}
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}
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// if no forward-selected tile, look for a matching tile
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// If we found no forward-selected tile, look for a matching tile.
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List<Vector2> coords = _autotile_get_subtile_candidates_for_bitmask(p_id, p_bitmask);
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// if we didn't find anything, and auto fallback is enagled, try falling back to a tile with a similar bitmask instead of the default tile
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// If we didn't find anything, and auto fallback is enabled, try falling back to a tile with a similar bitmask instead of the default tile.
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if (tile_map[p_id].autotile_data.fallback_mode == FALLBACK_AUTO && coords.size() == 0) {
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uint32_t best_match_cost = 100000; // main point of comparison, general difference between bitmasks
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uint32_t best_match_bitcount = 0; // bit count, as a tie breaker
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uint32_t best_match_cost = 100000; // Main point of comparison, general difference between bitmasks.
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uint32_t best_match_bitcount = 0; // Bit count, as a tie breaker.
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uint16_t best_match_bitmask = 0;
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for (Map<Vector2, uint32_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
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@ -705,15 +706,16 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
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mask_low &= ~mask_ignore;
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mask_low |= p_bitmask & mask_ignore;
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// always skip bitmasks with no center bit, or that have already been matched as the best
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// Always skip bitmasks with no center bit, or that have already been matched as the best.
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if ((mask_low & BIND_CENTER) == 0 || mask_low == best_match_bitmask) {
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continue;
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}
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uint32_t cost = _score_bitmask_difference(mask_low, p_bitmask);
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uint32_t bitcount = _count_bitmask_bits(mask_low); // to break ties, pick the bitmask with more set bits
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// To break ties, pick the bitmask with more set bits.
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uint32_t bitcount = _count_bitmask_bits(mask_low);
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// if more similar, confirm match
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// If more similar, confirm match.
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if (cost < best_match_cost || (cost == best_match_cost && bitcount > best_match_bitcount)) {
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best_match_cost = cost;
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best_match_bitcount = bitcount;
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@ -153,6 +153,9 @@ protected:
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void _decompose_convex_shape(Ref<Shape2D> p_shape);
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List<Vector2> _autotile_get_subtile_candidates_for_bitmask(int p_id, uint16_t p_bitmask) const;
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uint32_t _count_bitmask_bits(uint32_t p_bitmask);
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uint32_t _score_bitmask_difference(uint32_t p_bitmask, uint32_t p_ref_bitmask);
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static void _bind_methods();
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public:
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