move autotile fallback helper functions + fix comments and docs

This commit is contained in:
wareya 2023-06-09 23:20:41 -04:00
parent 73ad6517e4
commit a40ecc71e6
3 changed files with 32 additions and 25 deletions

View file

@ -587,8 +587,10 @@
<constant name="BITMASK_3X3" value="2" enum="BitmaskMode">
</constant>
<constant name="FALLBACK_AUTO" value="0" enum="FallbackMode">
Autotiles will automatically find a best match for missing tiles if they're incomplete.
</constant>
<constant name="FALLBACK_ICON" value="1" enum="FallbackMode">
Autotiles will use the icon tile for missing tiles if they're incomplete.
</constant>
<constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings">
</constant>

View file

@ -627,45 +627,46 @@ List<Vector2> TileSet::_autotile_get_subtile_candidates_for_bitmask(int p_id, ui
return coords;
}
uint32_t _count_bitmask_bits(uint32_t bitmask) {
uint32_t TileSet::_count_bitmask_bits(uint32_t p_bitmask) {
uint32_t ret = 0;
for (uint32_t i = 1; i <= 256; i <<= 1) {
if (bitmask & i) {
if (p_bitmask & i) {
ret++;
}
}
return ret;
}
uint32_t _score_bitmask_difference(uint32_t bitmask, uint32_t ref_bitmask) {
// low = less difference, high = more difference
uint32_t TileSet::_score_bitmask_difference(uint32_t p_bitmask, uint32_t p_ref_bitmask) {
// Low value means less difference, high value means more difference.
uint32_t ret = 0;
bitmask ^= ref_bitmask;
// add one to the score for each non-matching bit
p_bitmask ^= p_ref_bitmask;
// Add one to the score for each non-matching bit.
for (uint32_t i = 1; i <= 256; i <<= 1) {
if (bitmask & i) {
if (p_bitmask & i) {
ret += 1;
// make axial edge mismatches cost four times as much
// Make axial edge mismatches cost four times as much.
if (i & (TileSet::BIND_TOP | TileSet::BIND_LEFT | TileSet::BIND_RIGHT | TileSet::BIND_BOTTOM)) {
ret += 3;
}
}
}
bitmask ^= ref_bitmask;
// artificially reduce difference for all-filled and all-but-center-empty bitmasks
p_bitmask ^= p_ref_bitmask;
// Artificially reduce difference for all-filled and all-but-center-empty bitmasks.
// (511 is the non-IGNORE bitmasks all or'd together; 0x1FF)
if (ret > 0 && (bitmask == 511 || bitmask == TileSet::BIND_CENTER)) {
if (ret > 0 && (p_bitmask == 511 || p_bitmask == TileSet::BIND_CENTER)) {
ret -= 1;
}
// artificially increase difference for non-symmetric bitmasks if testing against all-filled or all-but-center-empty bitmask
// (need to cast the bit tests from int to bool before comparing)
if ((ref_bitmask == 511 || ref_bitmask == TileSet::BIND_CENTER) &&
(bool(bitmask & TileSet::BIND_LEFT) != bool(bitmask & TileSet::BIND_RIGHT) ||
bool(bitmask & TileSet::BIND_TOP) != bool(bitmask & TileSet::BIND_BOTTOM) ||
bool(bitmask & TileSet::BIND_TOPRIGHT) != bool(bitmask & TileSet::BIND_BOTTOMLEFT) ||
bool(bitmask & TileSet::BIND_TOPLEFT) != bool(bitmask & TileSet::BIND_BOTTOMRIGHT))) {
// Artificially increase difference for non-symmetric bitmasks if testing against all-filled or all-but-center-empty bitmask.
// This fixes some edge cases for certain common incomplete tilesheet layouts.
// (We only care about the truthiness of the bit tests, not their exact value, hence the bool casts.)
if ((p_ref_bitmask == 511 || p_ref_bitmask == TileSet::BIND_CENTER) &&
(bool(p_bitmask & TileSet::BIND_LEFT) != bool(p_bitmask & TileSet::BIND_RIGHT) ||
bool(p_bitmask & TileSet::BIND_TOP) != bool(p_bitmask & TileSet::BIND_BOTTOM) ||
bool(p_bitmask & TileSet::BIND_TOPRIGHT) != bool(p_bitmask & TileSet::BIND_BOTTOMLEFT) ||
bool(p_bitmask & TileSet::BIND_TOPLEFT) != bool(p_bitmask & TileSet::BIND_BOTTOMRIGHT))) {
ret += 16;
}
return ret;
@ -685,13 +686,13 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
}
}
// if no forward-selected tile, look for a matching tile
// If we found no forward-selected tile, look for a matching tile.
List<Vector2> coords = _autotile_get_subtile_candidates_for_bitmask(p_id, p_bitmask);
// if we didn't find anything, and auto fallback is enagled, try falling back to a tile with a similar bitmask instead of the default tile
// If we didn't find anything, and auto fallback is enabled, try falling back to a tile with a similar bitmask instead of the default tile.
if (tile_map[p_id].autotile_data.fallback_mode == FALLBACK_AUTO && coords.size() == 0) {
uint32_t best_match_cost = 100000; // main point of comparison, general difference between bitmasks
uint32_t best_match_bitcount = 0; // bit count, as a tie breaker
uint32_t best_match_cost = 100000; // Main point of comparison, general difference between bitmasks.
uint32_t best_match_bitcount = 0; // Bit count, as a tie breaker.
uint16_t best_match_bitmask = 0;
for (Map<Vector2, uint32_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
@ -705,15 +706,16 @@ Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask,
mask_low &= ~mask_ignore;
mask_low |= p_bitmask & mask_ignore;
// always skip bitmasks with no center bit, or that have already been matched as the best
// Always skip bitmasks with no center bit, or that have already been matched as the best.
if ((mask_low & BIND_CENTER) == 0 || mask_low == best_match_bitmask) {
continue;
}
uint32_t cost = _score_bitmask_difference(mask_low, p_bitmask);
uint32_t bitcount = _count_bitmask_bits(mask_low); // to break ties, pick the bitmask with more set bits
// To break ties, pick the bitmask with more set bits.
uint32_t bitcount = _count_bitmask_bits(mask_low);
// if more similar, confirm match
// If more similar, confirm match.
if (cost < best_match_cost || (cost == best_match_cost && bitcount > best_match_bitcount)) {
best_match_cost = cost;
best_match_bitcount = bitcount;

View file

@ -153,6 +153,9 @@ protected:
void _decompose_convex_shape(Ref<Shape2D> p_shape);
List<Vector2> _autotile_get_subtile_candidates_for_bitmask(int p_id, uint16_t p_bitmask) const;
uint32_t _count_bitmask_bits(uint32_t p_bitmask);
uint32_t _score_bitmask_difference(uint32_t p_bitmask, uint32_t p_ref_bitmask);
static void _bind_methods();
public: