Add cache to color picker for presets

This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
This commit is contained in:
Francois Belair 2021-07-07 18:03:19 -04:00
parent a57a78e483
commit a4a2ab3ee0
2 changed files with 15 additions and 4 deletions

View file

@ -40,6 +40,8 @@
#endif
#include "scene/main/viewport.h"
List<Color> ColorPicker::preset_cache;
void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
@ -57,11 +59,17 @@ void ColorPicker::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
PoolColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PoolColorArray());
for (int i = 0; i < saved_presets.size(); i++) {
add_preset(saved_presets[i]);
if (preset_cache.empty()) {
PoolColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PoolColorArray());
for (int i = 0; i < saved_presets.size(); i++) {
preset_cache.push_back(saved_presets[i]);
}
}
for (int i = 0; i < preset_cache.size(); i++) {
presets.push_back(preset_cache[i]);
}
preset->update();
}
#endif
} break;
@ -287,6 +295,7 @@ void ColorPicker::add_preset(const Color &p_color) {
presets.move_to_back(presets.find(p_color));
} else {
presets.push_back(p_color);
preset_cache.push_back(p_color);
}
preset->update();
@ -301,6 +310,7 @@ void ColorPicker::add_preset(const Color &p_color) {
void ColorPicker::erase_preset(const Color &p_color) {
if (presets.find(p_color)) {
presets.erase(presets.find(p_color));
preset_cache.erase(preset_cache.find(p_color));
preset->update();
#ifdef TOOLS_ENABLED

View file

@ -47,6 +47,7 @@ class ColorPicker : public BoxContainer {
GDCLASS(ColorPicker, BoxContainer);
private:
static List<Color> preset_cache;
Control *screen;
Control *uv_edit;
Control *w_edit;