diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 4893f0c4835..734c94c8c57 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -205,22 +205,20 @@ Exponential logarithm. - + - Return true if the float is not a number. - + - Return true if the float is infinite. @@ -2100,13 +2098,13 @@ - Position (starting corner). + Position (starting corner). - Size from position to end. + Size from position to end. - Ending corner. + Ending corner. @@ -2234,6 +2232,34 @@ Get the [SpriteFrames] resource, which contains all frames. + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -3811,7 +3837,7 @@ - + @@ -3819,7 +3845,7 @@ - + @@ -5160,13 +5186,13 @@ - Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. + Disables the buffering mode. This means the BackBufferCopy node will directly use the portion of screen it covers. - Sets the copy mode to a region. + Sets the copy mode to a region. - Sets the copy mode to the entire screen. + Sets the copy mode to the entire screen. @@ -8211,37 +8237,37 @@ - Red (0 to 1) + Red (0 to 1) - Green (0 to 1) + Green (0 to 1) - Blue (0 to 1) + Blue (0 to 1) - Alpha (0 to 1) + Alpha (0 to 1) - Hue (0 to 1) + Hue (0 to 1) - Saturation (0 to 1) + Saturation (0 to 1) - Value (0 to 1) + Value (0 to 1) - Red (0 to 255) + Red (0 to 255) - Green (0 to 255) + Green (0 to 255) - Blue (0 to 255) + Blue (0 to 255) - Alpha (0 to 255) + Alpha (0 to 255) @@ -10695,6 +10721,12 @@ This approximation makes straight segments between each point, then subdivides t to read the documentation, tutorials and examples. + + + + + + @@ -10786,6 +10818,20 @@ This approximation makes straight segments between each point, then subdivides t this information. + + + + + + + + + + + + + + @@ -11151,6 +11197,8 @@ This approximation makes straight segments between each point, then subdivides t + + @@ -16830,6 +16878,18 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + @@ -16890,11 +16950,49 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + @@ -16918,6 +17016,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + @@ -17534,6 +17640,8 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + @@ -17999,7 +18107,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - Return the Exponential Shadow Multiplier (ESM) value of the Light2D. + Return the Exponential Shadow Multiplier (ESM) value of the Light2D. @@ -18019,16 +18127,16 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. + Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. - Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. + Substract the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. - Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. + Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. - The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. + The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. @@ -18187,6 +18295,18 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + @@ -18213,6 +18333,20 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + + + + + + + + + + + + + + @@ -18341,6 +18475,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [MainLoop]. + + + + + + + + @@ -18439,7 +18581,13 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) - + + + + + + + @@ -21335,6 +21483,14 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) Returns the dimensions in pixels of the specified screen. + + + + + + + + @@ -27795,6 +27951,18 @@ This method controls whether the position between two cached points is interpola Returns the polygon fill color + + + + + + + + + + + + @@ -29469,13 +29637,13 @@ This method controls whether the position between two cached points is interpola - Position (starting corner). + Position (starting corner). - Size from position to end. + Size from position to end. - Ending corner. + Ending corner. @@ -32337,6 +32505,12 @@ This method controls whether the position between two cached points is interpola + + + + + + @@ -32347,6 +32521,14 @@ This method controls whether the position between two cached points is interpola + + + + + + + + @@ -35269,49 +35451,120 @@ This method controls whether the position between two cached points is interpola Sprite frame library for [AnimatedSprite]. - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + - Add a frame (texture). + + - Return the amount of frames. - + + + - Return a texture (frame). - + - + + + - + + + - Remove a frame + + + + + + - Clear the frames. @@ -37558,6 +37811,18 @@ This method controls whether the position between two cached points is interpola Clear all the syntax coloring information. + + + + + + + + + + + + @@ -37585,6 +37850,20 @@ This method controls whether the position between two cached points is interpola Search from end to beginning. + + + + + + + + + + + + + + @@ -37597,12 +37876,12 @@ This method controls whether the position between two cached points is interpola - - + + @@ -37905,8 +38184,30 @@ This method controls whether the position between two cached points is interpola + + + + + + + + + + + + + + + + + + + + + + @@ -39394,10 +39695,10 @@ This method controls whether the position between two cached points is interpola - The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. + The basis contains 3 [Vector3]. X axis, Y axis, and Z axis. - The origin of the transform. Which is the translation offset. + The origin of the transform. Which is the translation offset. @@ -39718,6 +40019,30 @@ This method controls whether the position between two cached points is interpola + + + + + + + + + + + + + + + + + + + + + + + + @@ -39750,6 +40075,18 @@ This method controls whether the position between two cached points is interpola + + + + + + + + + + + + @@ -41174,16 +41511,16 @@ This method controls whether the position between two cached points is interpola - X component of the vector. + X component of the vector. - Y component of the vector. + Y component of the vector. - Width of the vector (Same as X). + Width of the vector (Same as X). - Height of the vector (Same as Y). + Height of the vector (Same as Y). @@ -41427,13 +41764,13 @@ This method controls whether the position between two cached points is interpola - X component of the vector. + X component of the vector. - Y component of the vector. + Y component of the vector. - Z component of the vector. + Z component of the vector. @@ -41565,7 +41902,7 @@ This method controls whether the position between two cached points is interpola - + @@ -42353,11 +42690,13 @@ This method controls whether the position between two cached points is interpola + + - +