Make Input.get_vector() check for plain strength instead of the raw one

This commit is contained in:
Michael Alexsander 2022-11-22 18:18:56 -03:00
parent 1285e0e21c
commit a4e2978352

View file

@ -343,8 +343,8 @@ float Input::get_axis(const StringName &p_negative_action, const StringName &p_p
Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
Vector2 vector = Vector2(
get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
get_action_strength(p_positive_x) - get_action_strength(p_negative_x),
get_action_strength(p_positive_y) - get_action_strength(p_negative_y));
if (p_deadzone < 0.0f) {
// If the deadzone isn't specified, get it from the average of the actions.