Merge pull request #68805 from clayjohn/canvas-bg
Finish implementing Canvas Background mode
This commit is contained in:
commit
a533bd1b93
7 changed files with 77 additions and 38 deletions
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@ -510,16 +510,18 @@ void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuff
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memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
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copy_to_fb.push_constant.use_section = true;
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_USE_SECTION;
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copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
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copy_to_fb.push_constant.section[1] = p_uv_rect.position.y;
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copy_to_fb.push_constant.section[2] = p_uv_rect.size.x;
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copy_to_fb.push_constant.section[3] = p_uv_rect.size.y;
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if (p_flip_y) {
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copy_to_fb.push_constant.flip_y = true;
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y;
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}
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copy_to_fb.push_constant.luminance_multiplier = 1.0;
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// setup our uniforms
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RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
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@ -537,28 +539,35 @@ void CopyEffects::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuff
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RD::get_singleton()->draw_list_draw(draw_list, true);
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}
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void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one) {
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void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary, bool p_multiview, bool p_alpha_to_one, bool p_linear) {
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UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
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ERR_FAIL_NULL(uniform_set_cache);
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MaterialStorage *material_storage = MaterialStorage::get_singleton();
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ERR_FAIL_NULL(material_storage);
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memset(©_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
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copy_to_fb.push_constant.luminance_multiplier = 1.0;
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if (p_flip_y) {
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copy_to_fb.push_constant.flip_y = true;
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FLIP_Y;
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}
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if (p_force_luminance) {
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copy_to_fb.push_constant.force_luminance = true;
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_FORCE_LUMINANCE;
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}
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if (p_alpha_to_zero) {
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copy_to_fb.push_constant.alpha_to_zero = true;
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ZERO;
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}
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if (p_srgb) {
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copy_to_fb.push_constant.srgb = true;
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_SRGB;
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}
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if (p_alpha_to_one) {
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copy_to_fb.push_constant.alpha_to_one = true;
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_ALPHA_TO_ONE;
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}
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if (p_linear) {
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// Used for copying to a linear buffer. In the mobile renderer we divide the contents of the linear buffer
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// to allow for a wider effective range.
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copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR;
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copy_to_fb.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0;
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}
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// setup our uniforms
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@ -181,16 +181,21 @@ private:
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COPY_TO_FB_MAX,
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};
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enum CopyToFBFlags {
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COPY_TO_FB_FLAG_FLIP_Y = (1 << 0),
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COPY_TO_FB_FLAG_USE_SECTION = (1 << 1),
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COPY_TO_FB_FLAG_FORCE_LUMINANCE = (1 << 2),
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COPY_TO_FB_FLAG_ALPHA_TO_ZERO = (1 << 3),
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COPY_TO_FB_FLAG_SRGB = (1 << 4),
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COPY_TO_FB_FLAG_ALPHA_TO_ONE = (1 << 5),
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COPY_TO_FB_FLAG_LINEAR = (1 << 6),
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};
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struct CopyToFbPushConstant {
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float section[4];
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float pixel_size[2];
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uint32_t flip_y;
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uint32_t use_section;
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uint32_t force_luminance;
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uint32_t alpha_to_zero;
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uint32_t srgb;
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uint32_t alpha_to_one;
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float luminance_multiplier;
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uint32_t flags;
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float set_color[4];
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};
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@ -322,7 +327,7 @@ public:
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void copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array);
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void copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false);
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void copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far);
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void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false);
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void copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y = false, bool p_force_luminance = false, bool p_alpha_to_zero = false, bool p_srgb = false, RID p_secondary = RID(), bool p_multiview = false, bool alpha_to_one = false, bool p_linear = false);
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void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
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void copy_raster(RID p_source_texture, RID p_dest_framebuffer);
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@ -1765,6 +1765,10 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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draw_sky = true;
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} break;
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case RS::ENV_BG_CANVAS: {
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if (rb.is_valid()) {
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RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target());
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copy_effects->copy_to_fb_rect(texture, color_only_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true);
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}
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keep_color = true;
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} break;
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case RS::ENV_BG_KEEP: {
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@ -796,6 +796,11 @@ void RenderForwardMobile::_render_scene(RenderDataRD *p_render_data, const Color
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draw_sky = true;
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} break;
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case RS::ENV_BG_CANVAS: {
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if (rb.is_valid()) {
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RID dest_framebuffer = rb_data->get_color_fbs(RenderBufferDataForwardMobile::FB_CONFIG_ONE_PASS);
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RID texture = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(rb->get_render_target());
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copy_effects->copy_to_fb_rect(texture, dest_framebuffer, Rect2i(), false, false, false, false, RID(), false, false, true);
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}
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keep_color = true;
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} break;
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case RS::ENV_BG_KEEP: {
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@ -13,6 +13,14 @@
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#endif // has_VK_KHR_multiview
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#endif //MULTIVIEW
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#define FLAG_FLIP_Y (1 << 0)
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#define FLAG_USE_SECTION (1 << 1)
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#define FLAG_FORCE_LUMINANCE (1 << 2)
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#define FLAG_ALPHA_TO_ZERO (1 << 3)
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#define FLAG_SRGB (1 << 4)
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#define FLAG_ALPHA_TO_ONE (1 << 5)
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#define FLAG_LINEAR (1 << 6)
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#ifdef MULTIVIEW
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layout(location = 0) out vec3 uv_interp;
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#else
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@ -22,13 +30,8 @@ layout(location = 0) out vec2 uv_interp;
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layout(push_constant, std430) uniform Params {
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vec4 section;
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vec2 pixel_size;
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bool flip_y;
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bool use_section;
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bool force_luminance;
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bool alpha_to_zero;
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bool srgb;
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bool alpha_to_one;
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float luminance_multiplier;
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uint flags;
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vec4 color;
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}
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@ -41,13 +44,13 @@ void main() {
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uv_interp.z = ViewIndex;
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#endif
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vec2 vpos = uv_interp.xy;
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if (params.use_section) {
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if (bool(params.flags & FLAG_USE_SECTION)) {
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vpos = params.section.xy + vpos * params.section.zw;
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}
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gl_Position = vec4(vpos * 2.0 - 1.0, 0.0, 1.0);
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if (params.flip_y) {
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if (bool(params.flags & FLAG_FLIP_Y)) {
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uv_interp.y = 1.0 - uv_interp.y;
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}
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}
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@ -67,16 +70,19 @@ void main() {
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#endif // has_VK_KHR_multiview
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#endif //MULTIVIEW
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#define FLAG_FLIP_Y (1 << 0)
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#define FLAG_USE_SECTION (1 << 1)
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#define FLAG_FORCE_LUMINANCE (1 << 2)
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#define FLAG_ALPHA_TO_ZERO (1 << 3)
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#define FLAG_SRGB (1 << 4)
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#define FLAG_ALPHA_TO_ONE (1 << 5)
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#define FLAG_LINEAR (1 << 6)
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layout(push_constant, std430) uniform Params {
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vec4 section;
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vec2 pixel_size;
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bool flip_y;
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bool use_section;
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bool force_luminance;
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bool alpha_to_zero;
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bool srgb;
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bool alpha_to_one;
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float luminance_multiplier;
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uint flags;
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vec4 color;
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}
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@ -110,6 +116,10 @@ vec3 linear_to_srgb(vec3 color) {
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return mix((vec3(1.0f) + a) * pow(color.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * color.rgb, lessThan(color.rgb, vec3(0.0031308f)));
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}
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vec3 srgb_to_linear(vec3 color) {
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return mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), color.rgb * (1.0 / 12.92), lessThan(color.rgb, vec3(0.04045)));
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}
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void main() {
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#ifdef MODE_SET_COLOR
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frag_color = params.color;
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@ -165,19 +175,22 @@ void main() {
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#endif /* MODE_TWO_SOURCES */
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#endif /* MULTIVIEW */
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if (params.force_luminance) {
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if (bool(params.flags & FLAG_FORCE_LUMINANCE)) {
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color.rgb = vec3(max(max(color.r, color.g), color.b));
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}
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if (params.alpha_to_zero) {
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if (bool(params.flags & FLAG_ALPHA_TO_ZERO)) {
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color.rgb *= color.a;
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}
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if (params.srgb) {
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if (bool(params.flags & FLAG_SRGB)) {
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color.rgb = linear_to_srgb(color.rgb);
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}
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if (params.alpha_to_one) {
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if (bool(params.flags & FLAG_ALPHA_TO_ONE)) {
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color.a = 1.0;
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}
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if (bool(params.flags & FLAG_LINEAR)) {
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color.rgb = srgb_to_linear(color.rgb);
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}
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frag_color = color;
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frag_color = color / params.luminance_multiplier;
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#endif // MODE_SET_COLOR
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}
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@ -3319,7 +3319,7 @@ void RendererSceneCull::render_empty_scene(const Ref<RenderSceneBuffers> &p_rend
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RendererSceneRender::CameraData camera_data;
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camera_data.set_camera(Transform3D(), Projection(), true, false);
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scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
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scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), environment, RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
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#endif
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}
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@ -550,6 +550,9 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
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if (!can_draw_3d) {
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RSG::scene->render_empty_scene(p_viewport->render_buffers, p_viewport->scenario, p_viewport->shadow_atlas);
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} else {
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// There may be an outstanding clear request if a clear was requested, but no 2D elements were drawn.
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// Clear now otherwise we copy over garbage from the render target.
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RSG::texture_storage->render_target_do_clear_request(p_viewport->render_target);
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_draw_3d(p_viewport);
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}
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}
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