Merge pull request #50242 from KoBeWi/backdoor_err_backport

[3.x] Allow to create a node at specific position
This commit is contained in:
Rémi Verschelde 2021-07-07 23:38:31 +02:00 committed by GitHub
commit a57a78e483
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 89 additions and 2 deletions

View file

@ -1012,6 +1012,32 @@ void CanvasItemEditor::_selection_menu_hide() {
selection_menu->set_size(Vector2(0, 0));
}
void CanvasItemEditor::_add_node_pressed(int p_result) {
if (p_result == AddNodeOption::ADD_NODE) {
editor->get_scene_tree_dock()->open_add_child_dialog();
} else if (p_result == AddNodeOption::ADD_INSTANCE) {
editor->get_scene_tree_dock()->open_instance_child_dialog();
}
}
void CanvasItemEditor::_node_created(Node *p_node) {
if (node_create_position == Point2()) {
return;
}
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
if (c) {
Transform2D xform = c->get_global_transform_with_canvas().affine_inverse() * c->get_transform();
c->_edit_set_position(xform.xform(node_create_position));
}
call_deferred("_reset_create_position"); // Defer the call in case more than one node is added.
}
void CanvasItemEditor::_reset_create_position() {
node_create_position = Point2();
}
bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@ -2397,6 +2423,14 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && b->get_control()) {
add_node_menu->set_position(get_global_transform().xform(get_local_mouse_position()));
add_node_menu->set_size(Vector2(1, 1));
add_node_menu->popup();
node_create_position = transform.affine_inverse().xform((get_local_mouse_position()));
return true;
}
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
// Single item selection
Point2 click = transform.affine_inverse().xform(b->get_position());
@ -5257,6 +5291,9 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method("_tree_changed", &CanvasItemEditor::_tree_changed);
ClassDB::bind_method("_selection_changed", &CanvasItemEditor::_selection_changed);
ClassDB::bind_method("_popup_warning_depop", &CanvasItemEditor::_popup_warning_depop);
ClassDB::bind_method("_add_node_pressed", &CanvasItemEditor::_add_node_pressed);
ClassDB::bind_method("_node_created", &CanvasItemEditor::_node_created);
ClassDB::bind_method("_reset_create_position", &CanvasItemEditor::_reset_create_position);
ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed);
ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide);
ClassDB::bind_method(D_METHOD("get_state"), &CanvasItemEditor::get_state);
@ -5574,6 +5611,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
editor_selection->connect("selection_changed", this, "update");
editor_selection->connect("selection_changed", this, "_selection_changed");
editor->get_scene_tree_dock()->connect("node_created", this, "_node_created");
editor->get_scene_tree_dock()->connect("add_node_used", this, "_reset_create_position");
editor->call_deferred("connect", "play_pressed", this, "_update_override_camera_button", make_binds(true));
editor->call_deferred("connect", "stop_pressed", this, "_update_override_camera_button", make_binds(false));
@ -5950,6 +5990,12 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selection_menu->connect("id_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
add_node_menu = memnew(PopupMenu);
add_child(add_node_menu);
add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_icon("Add", "EditorIcons"), TTR("Add Node Here"));
add_node_menu->add_icon_item(editor->get_scene_tree_dock()->get_icon("Instance", "EditorIcons"), TTR("Instance Scene Here"));
add_node_menu->connect("id_pressed", this, "_add_node_pressed");
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
pan_view_shortcut = ED_SHORTCUT("canvas_item_editor/pan_view", TTR("Pan View"), KEY_SPACE);

View file

@ -82,6 +82,11 @@ public:
TOOL_MAX
};
enum AddNodeOption {
ADD_NODE,
ADD_INSTANCE,
};
private:
EditorNode *editor;
@ -283,6 +288,7 @@ private:
bool ruler_tool_active;
Point2 ruler_tool_origin;
Point2 node_create_position;
MenuOption last_option;
@ -379,6 +385,7 @@ private:
Button *key_auto_insert_button;
PopupMenu *selection_menu;
PopupMenu *add_node_menu;
Control *top_ruler;
Control *left_ruler;
@ -439,6 +446,9 @@ private:
void _snap_changed();
void _selection_result_pressed(int);
void _selection_menu_hide();
void _add_node_pressed(int p_result);
void _node_created(Node *p_node);
void _reset_create_position();
UndoRedo *undo_redo;
bool _build_bones_list(Node *p_node);

View file

@ -225,6 +225,9 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node
editor_data->get_undo_redo().commit_action();
editor->push_item(instances[instances.size() - 1]);
for (int i = 0; i < instances.size(); i++) {
emit_signal("node_created", instances[i]);
}
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
@ -353,6 +356,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
if (reset_create_dialog && !p_confirm_override) {
create_dialog->set_base_type("Node");
reset_create_dialog = false;
}
// Prefer nodes that inherit from the current scene root.
Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
if (current_edited_scene_root) {
@ -373,6 +381,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
}
create_dialog->popup_create(true);
if (!p_confirm_override) {
emit_signal("add_node_used");
}
} break;
case TOOL_INSTANCE: {
if (!profile_allow_editing) {
@ -387,7 +398,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
quick_open->popup_dialog("PackedScene", true);
quick_open->set_title(TTR("Instance Child Scene"));
if (!p_confirm_override) {
emit_signal("add_node_used");
}
} break;
case TOOL_EXPAND_COLLAPSE: {
if (!scene_tree->get_selected()) {
@ -2168,6 +2181,8 @@ void SceneTreeDock::_do_create(Node *p_parent) {
}
ct->set_size(ms);
}
emit_signal("node_created", c);
}
void SceneTreeDock::_create() {
@ -2860,6 +2875,16 @@ void SceneTreeDock::open_script_dialog(Node *p_for_node, bool p_extend) {
}
}
void SceneTreeDock::open_add_child_dialog() {
create_dialog->set_base_type("CanvasItem");
_tool_selected(TOOL_NEW, true);
reset_create_dialog = true;
}
void SceneTreeDock::open_instance_child_dialog() {
_tool_selected(TOOL_INSTANCE, true);
}
void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
ERR_FAIL_COND(remote_tree != nullptr);
add_child(p_remote);
@ -3099,6 +3124,8 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
ADD_SIGNAL(MethodInfo("add_node_used"));
ADD_SIGNAL(MethodInfo("node_created", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
}
SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) {

View file

@ -104,6 +104,7 @@ class SceneTreeDock : public VBoxContainer {
Vector<ObjectID> subresources;
bool restore_script_editor_on_drag;
bool reset_create_dialog = false;
int current_option;
CreateDialog *create_dialog;
@ -282,6 +283,9 @@ public:
void attach_script_to_selected(bool p_extend);
void open_script_dialog(Node *p_for_node, bool p_extend);
void open_add_child_dialog();
void open_instance_child_dialog();
ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; }
SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);

View file

@ -97,7 +97,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
#ifdef TOOLS_ENABLED
ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled());
set_position(p_position, CanvasItemEditor::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
#else
// Unlikely to happen. TODO: enclose all _edit_ functions into TOOLS_ENABLED
set_position(p_position);