diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index e8cf7f674f6..02e98af4cc5 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -97,8 +97,6 @@ - - diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5e5a25a2fe2..af935b1d61b 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -835,6 +835,8 @@ Specifies the maximum amount of log files allowed (used for rotation). + + Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here. @@ -1074,6 +1076,14 @@ Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). + + + + + + + + Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode. Not available in GLES3 when [member rendering/batching/options/use_batching] is off. diff --git a/modules/fbx/config.py b/modules/fbx/config.py index 53b8f2f2e36..78929800b35 100644 --- a/modules/fbx/config.py +++ b/modules/fbx/config.py @@ -4,3 +4,13 @@ def can_build(env, platform): def configure(env): pass + + +def get_doc_classes(): + return [ + "EditorSceneImporterFBX", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml similarity index 71% rename from doc/classes/EditorSceneImporterAssimp.xml rename to modules/fbx/doc_classes/EditorSceneImporterFBX.xml index 27915ba910f..72b6e0f5fd0 100644 --- a/doc/classes/EditorSceneImporterAssimp.xml +++ b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml @@ -1,10 +1,10 @@ - + - FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. + FBX 3D asset importer. - This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly. + This is an FBX 3D asset importer with full support for most FBX features. If exporting a FBX scene from Autodesk Maya, use these FBX export settings: [codeblock] - Smoothing Groups