Updates docs of AABB and Plane
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2 changed files with 10 additions and 5 deletions
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@ -43,7 +43,7 @@
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<return type="float">
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</return>
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<description>
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Gets the area of the [AABB].
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Returns the volume of the [AABB].
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</description>
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</method>
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<method name="get_endpoint">
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@ -182,7 +182,7 @@
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<argument index="0" name="aabb" type="AABB">
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</argument>
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<description>
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Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GDScript.is_equal_approx] on each component.
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</description>
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</method>
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<method name="merge">
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@ -197,7 +197,7 @@
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</methods>
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<members>
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<member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
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Ending corner.
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Ending corner. This is calculated as [code]position + size[/code]. Changing this property changes [member size] accordingly.
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</member>
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<member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
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Beginning corner.
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@ -22,7 +22,7 @@
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<argument index="3" name="d" type="float">
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</argument>
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<description>
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Creates a plane from the four parameters [code]a[/code], [code]b[/code], [code]c[/code] and [code]d[/code].
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Creates a plane from the four parameters. The three components of the resulting plane's [member normal] are [code]a[/code], [code]b[/code] and [code]c[/code], and the plane has a distance of [code]d[/code] from the origin.
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</description>
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</method>
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<method name="Plane">
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@ -35,7 +35,7 @@
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<argument index="2" name="v3" type="Vector3">
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</argument>
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<description>
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Creates a plane from three points.
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Creates a plane from the three points, given in clockwise order.
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</description>
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</method>
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<method name="Plane">
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@ -153,14 +153,19 @@
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</methods>
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<members>
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<member name="d" type="float" setter="" getter="" default="0.0">
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Distance from the origin to the plane, in the direction of [member normal].
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</member>
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<member name="normal" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )">
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The normal of the plane. "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.
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</member>
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<member name="x" type="float" setter="" getter="" default="0.0">
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The [member normal]'s X component.
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</member>
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<member name="y" type="float" setter="" getter="" default="0.0">
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The [member normal]'s Y component.
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</member>
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<member name="z" type="float" setter="" getter="" default="0.0">
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The [member normal]'s Z component.
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</member>
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</members>
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<constants>
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