fix capitalization for antiquewhite
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@ -8,7 +8,7 @@ namespace Godot
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// Color names and values are derived from core/color_names.inc
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internal static readonly Dictionary<string, Color> namedColors = new Dictionary<string, Color> {
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{"aliceblue", new Color(0.94f, 0.97f, 1.00f)},
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{"antiqueWhite", new Color(0.98f, 0.92f, 0.84f)},
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{"antiquewhite", new Color(0.98f, 0.92f, 0.84f)},
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{"aqua", new Color(0.00f, 1.00f, 1.00f)},
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{"aquamarine", new Color(0.50f, 1.00f, 0.83f)},
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{"azure", new Color(0.94f, 1.00f, 1.00f)},
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