Fix GDNative procedures returning godot_char_string

This commit is contained in:
Ruslan Mustakov 2018-01-12 22:35:41 +07:00
parent 3a05d974e0
commit a5e98c5e33

View file

@ -932,7 +932,7 @@ godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) {
const String *self = (const String *)p_self; const String *self = (const String *)p_self;
godot_char_string result; godot_char_string result;
memnew_placement(&result, String(self->ascii())); memnew_placement(&result, CharString(self->ascii()));
return result; return result;
} }
@ -942,7 +942,7 @@ godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self)
godot_char_string result; godot_char_string result;
memnew_placement(&result, String(self->ascii(true))); memnew_placement(&result, CharString(self->ascii(true)));
return result; return result;
} }
@ -952,7 +952,7 @@ godot_char_string GDAPI godot_string_utf8(const godot_string *p_self) {
godot_char_string result; godot_char_string result;
memnew_placement(&result, String(self->utf8())); memnew_placement(&result, CharString(self->utf8()));
return result; return result;
} }