GDScript: Don't construct ref values in compiler
Values that are passed by reference are not suited for being constructed at compile time because in this case they would be shared across all the construction statements.
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1 changed files with 21 additions and 1 deletions
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@ -1709,7 +1709,27 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
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call_type.native_type = function_name; // "Object".
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}
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if (all_is_constant) {
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bool safe_to_fold = true;
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switch (builtin_type) {
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// Those are stored by reference so not suited for compile-time construction.
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// Because in this case they would be the same reference in all constructed values.
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case Variant::OBJECT:
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case Variant::PACKED_BYTE_ARRAY:
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case Variant::PACKED_INT32_ARRAY:
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case Variant::PACKED_INT64_ARRAY:
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case Variant::PACKED_FLOAT32_ARRAY:
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case Variant::PACKED_FLOAT64_ARRAY:
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case Variant::PACKED_STRING_ARRAY:
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case Variant::PACKED_VECTOR2_ARRAY:
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case Variant::PACKED_VECTOR3_ARRAY:
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case Variant::PACKED_COLOR_ARRAY:
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safe_to_fold = false;
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break;
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default:
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break;
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}
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if (all_is_constant && safe_to_fold) {
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// Construct here.
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Vector<const Variant *> args;
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for (int i = 0; i < p_call->arguments.size(); i++) {
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