Some fixes and clean ups
This commit is contained in:
parent
f4a56e7782
commit
a62c99c4e4
11 changed files with 141 additions and 25 deletions
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@ -404,7 +404,7 @@ void Image::convert( Format p_new_format ){
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case FORMAT_RGBA8|(FORMAT_LA8<<8): _convert<3,true,1,true,false,true>( width, height,rptr, wptr ); break;
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case FORMAT_RGBA8|(FORMAT_R8<<8): _convert<3,true,1,false,false,false>( width, height,rptr, wptr ); break;
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case FORMAT_RGBA8|(FORMAT_RG8<<8): _convert<3,true,2,false,false,false>( width, height,rptr, wptr ); break;
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case FORMAT_RGBA8|(FORMAT_RGB8<<8): _convert<3,true,3,true,false,false>( width, height,rptr, wptr ); break;
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case FORMAT_RGBA8|(FORMAT_RGB8<<8): _convert<3,true,3,false,false,false>( width, height,rptr, wptr ); break;
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}
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@ -3687,9 +3687,47 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
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state.ubo_data.subsurface_scatter_width=subsurface_scatter_size;
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state.ubo_data.shadow_z_offset=0;
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state.ubo_data.shadow_slope_scale=0;
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state.ubo_data.shadow_dual_paraboloid_render_side=0;
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state.ubo_data.shadow_dual_paraboloid_render_zfar=0;
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_setup_environment(env,p_cam_projection,p_cam_transform);
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bool fb_cleared=false;
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glDepthFunc(GL_LEQUAL);
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if (storage->frame.current_rt && true) {
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//pre z pass
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glDisable(GL_BLEND);
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_SCISSOR_TEST);
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glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->fbo);
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glViewport(0,0,storage->frame.current_rt->width,storage->frame.current_rt->height);
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glColorMask(0,0,0,0);
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glClearDepth(1.0);
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glClear(GL_DEPTH_BUFFER_BIT);
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render_list.clear();
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_fill_render_list(p_cull_result,p_cull_count,true);
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render_list.sort_by_depth(false);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH,true);
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_render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,0,false,false,true,false,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH,false);
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glColorMask(1,1,1,1);
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fb_cleared=true;
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render_pass++;
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}
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_setup_lights(p_light_cull_result,p_light_cull_count,p_cam_transform.affine_inverse(),p_cam_projection,p_shadow_atlas);
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_setup_reflections(p_reflection_probe_cull_result,p_reflection_probe_cull_count,p_cam_transform.affine_inverse(),p_cam_projection,p_reflection_atlas,env);
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@ -3778,9 +3816,10 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,const C
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}
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}
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glClearDepth(1.0);
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glClear(GL_DEPTH_BUFFER_BIT);
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if (!fb_cleared) {
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glClearDepth(1.0);
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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Color clear_color(0,0,0,0);
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@ -4287,7 +4326,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light,RID p_shadow_atlas,int p_pa
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zfar=light->param[VS::LIGHT_PARAM_RANGE];
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bias=light->param[VS::LIGHT_PARAM_SHADOW_BIAS];
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_SHADOW_DUAL_PARABOLOID,true);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH_DUAL_PARABOLOID,true);
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}
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} else if (light->type==VS::LIGHT_SPOT) {
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@ -4341,12 +4380,12 @@ void RasterizerSceneGLES3::render_shadow(RID p_light,RID p_shadow_atlas,int p_pa
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_setup_environment(NULL,light_projection,light_transform);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_SHADOW,true);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH,true);
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_render_list(render_list.elements,render_list.element_count,light_transform,light_projection,0,!flip_facing,false,true,false,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_SHADOW,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_SHADOW_DUAL_PARABOLOID,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH,false);
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state.scene_shader.set_conditional(SceneShaderGLES3::RENDER_DEPTH_DUAL_PARABOLOID,false);
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if (light->type==VS::LIGHT_OMNI && light->omni_shadow_mode==VS::LIGHT_OMNI_SHADOW_CUBE && p_pass==5) {
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@ -4743,6 +4743,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
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gip->dynamic_range=1.0;
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gip->energy=1.0;
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gip->interior=false;
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gip->compress=false;
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gip->version=1;
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gip->cell_size=1.0;
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@ -4864,6 +4865,24 @@ bool RasterizerStorageGLES3::gi_probe_is_interior(RID p_probe) const{
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}
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void RasterizerStorageGLES3::gi_probe_set_compress(RID p_probe,bool p_enable) {
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GIProbe *gip = gi_probe_owner.getornull(p_probe);
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ERR_FAIL_COND(!gip);
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gip->compress=p_enable;
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}
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bool RasterizerStorageGLES3::gi_probe_is_compressed(RID p_probe) const{
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const GIProbe *gip = gi_probe_owner.getornull(p_probe);
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ERR_FAIL_COND_V(!gip,false);
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return gip->compress;
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}
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float RasterizerStorageGLES3::gi_probe_get_energy(RID p_probe) const{
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const GIProbe *gip = gi_probe_owner.getornull(p_probe);
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@ -899,6 +899,7 @@ public:
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int dynamic_range;
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float energy;
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bool interior;
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bool compress;
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uint32_t version;
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@ -932,6 +933,9 @@ public:
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virtual void gi_probe_set_interior(RID p_probe,bool p_enable);
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virtual bool gi_probe_is_interior(RID p_probe) const;
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virtual void gi_probe_set_compress(RID p_probe,bool p_enable);
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virtual bool gi_probe_is_compressed(RID p_probe) const;
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virtual uint32_t gi_probe_get_version(RID p_probe);
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struct GIProbeData : public RID_Data {
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@ -146,7 +146,7 @@ MATERIAL_UNIFORMS
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#endif
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#ifdef RENDER_SHADOW_DUAL_PARABOLOID
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#ifdef RENDER_DEPTH_DUAL_PARABOLOID
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out highp float dp_clip;
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@ -253,10 +253,10 @@ VERTEX_SHADER_CODE
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binormal_interp = binormal;
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#endif
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#ifdef RENDER_SHADOW
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#ifdef RENDER_DEPTH
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#ifdef RENDER_SHADOW_DUAL_PARABOLOID
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#ifdef RENDER_DEPTH_DUAL_PARABOLOID
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vertex_interp.z*= shadow_dual_paraboloid_render_side;
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normal_interp.z*= shadow_dual_paraboloid_render_side;
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@ -282,12 +282,12 @@ VERTEX_SHADER_CODE
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z_ofs += (1.0-abs(normal_interp.z))*shadow_z_slope_scale;
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vertex_interp.z-=z_ofs;
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#endif //RENDER_SHADOW_DUAL_PARABOLOID
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#endif //RENDER_DEPTH_DUAL_PARABOLOID
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#endif //RENDER_SHADOW
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#endif //RENDER_DEPTH
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#if !defined(SKIP_TRANSFORM_USED) && !defined(RENDER_SHADOW_DUAL_PARABOLOID)
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#if !defined(SKIP_TRANSFORM_USED) && !defined(RENDER_DEPTH_DUAL_PARABOLOID)
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gl_Position = projection_matrix * vec4(vertex_interp,1.0);
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#else
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gl_Position = vertex;
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@ -622,7 +622,7 @@ float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 p
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}
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#ifdef RENDER_SHADOW_DUAL_PARABOLOID
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#ifdef RENDER_DEPTH_DUAL_PARABOLOID
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in highp float dp_clip;
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@ -861,20 +861,20 @@ vec3 voxel_cone_trace(sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, b
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float dist = dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0;
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float alpha=0.0;
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vec4 color = vec4(0.0);
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vec3 color = vec3(0.0);
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while(dist < max_distance && alpha < 0.95) {
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float diameter = max(1.0, 2.0 * tan_half_angle * dist);
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vec4 scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter) );
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float a = (1.0 - alpha);
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color.rgb += a * scolor.rgb;
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color += scolor.rgb * a;
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alpha += a * scolor.a;
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dist += diameter * 0.5;
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}
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//color.rgb = mix(color.rgb,mix(ambient,color.rgb,alpha),blend_ambient);
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return color.rgb;
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return color;
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}
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void gi_probe_compute(sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness, out vec4 out_spec, out vec4 out_diff) {
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@ -1004,7 +1004,7 @@ void gi_probes_compute(vec3 pos, vec3 normal, float roughness, vec3 specular, in
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void main() {
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#ifdef RENDER_SHADOW_DUAL_PARABOLOID
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#ifdef RENDER_DEPTH_DUAL_PARABOLOID
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if (dp_clip>0.0)
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discard;
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@ -1128,7 +1128,7 @@ FRAGMENT_SHADER_CODE
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vec3 eye_vec = -normalize( vertex_interp );
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#ifndef RENDER_SHADOW
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#ifndef RENDER_DEPTH
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float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
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vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy;
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@ -1370,7 +1370,7 @@ LIGHT_SHADER_CODE
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}
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#endif
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#ifdef RENDER_SHADOW
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#ifdef RENDER_DEPTH
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//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
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#else
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@ -1424,7 +1424,7 @@ LIGHT_SHADER_CODE
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#endif //RENDER_SHADOW
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#endif //RENDER_DEPTH
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}
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@ -75,6 +75,19 @@ bool GIProbeData::is_interior() const{
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return VS::get_singleton()->gi_probe_is_interior(probe);
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}
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bool GIProbeData::is_compressed() const{
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return VS::get_singleton()->gi_probe_is_compressed(probe);
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}
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void GIProbeData::set_compress(bool p_enable) {
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VS::get_singleton()->gi_probe_set_compress(probe,p_enable);
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}
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int GIProbeData::get_dynamic_range() const{
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@ -111,6 +124,9 @@ void GIProbeData::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_interior","interior"),&GIProbeData::set_interior);
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ObjectTypeDB::bind_method(_MD("is_interior"),&GIProbeData::is_interior);
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ObjectTypeDB::bind_method(_MD("set_compress","compress"),&GIProbeData::set_compress);
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ObjectTypeDB::bind_method(_MD("is_compressed"),&GIProbeData::is_compressed);
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ADD_PROPERTY(PropertyInfo(Variant::_AABB,"bounds",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_bounds"),_SCS("get_bounds"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"cell_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_cell_size"),_SCS("get_cell_size"));
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM,"to_cell_xform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_to_cell_xform"),_SCS("get_to_cell_xform"));
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@ -119,6 +135,7 @@ void GIProbeData::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT,"dynamic_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_range"),_SCS("get_dynamic_range"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_energy"),_SCS("get_energy"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL,"interior",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_interior"),_SCS("is_interior"));
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ADD_PROPERTY(PropertyInfo(Variant::BOOL,"compress",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_compress"),_SCS("is_compressed"));
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}
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@ -211,6 +228,19 @@ bool GIProbe::is_interior() const {
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}
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void GIProbe::set_compress(bool p_enable) {
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compress=p_enable;
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if (probe_data.is_valid()) {
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probe_data->set_compress(p_enable);
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}
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}
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bool GIProbe::is_compressed() const {
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return compress;
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}
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#include "math.h"
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@ -1145,6 +1175,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
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probe_data->set_dynamic_range(dynamic_range);
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probe_data->set_energy(energy);
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probe_data->set_interior(interior);
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probe_data->set_compress(compress);
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probe_data->set_to_cell_xform(baker.to_cell_space);
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set_probe_data(probe_data);
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@ -1327,6 +1358,9 @@ void GIProbe::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_interior","enable"),&GIProbe::set_interior);
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ObjectTypeDB::bind_method(_MD("is_interior"),&GIProbe::is_interior);
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ObjectTypeDB::bind_method(_MD("set_compress","enable"),&GIProbe::set_compress);
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ObjectTypeDB::bind_method(_MD("is_compressed"),&GIProbe::is_compressed);
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ObjectTypeDB::bind_method(_MD("bake","from_node","create_visual_debug"),&GIProbe::bake,DEFVAL(Variant()),DEFVAL(false));
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ObjectTypeDB::bind_method(_MD("debug_bake"),&GIProbe::_debug_bake);
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ObjectTypeDB::set_method_flags(get_type_static(),_SCS("debug_bake"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
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@ -1336,6 +1370,7 @@ void GIProbe::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::INT,"dynamic_range",PROPERTY_HINT_RANGE,"1,16,1"),_SCS("set_dynamic_range"),_SCS("get_dynamic_range"));
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ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_energy"),_SCS("get_energy"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"interior"),_SCS("set_interior"),_SCS("is_interior"));
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"compress"),_SCS("set_compress"),_SCS("is_compressed"));
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ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"data",PROPERTY_HINT_RESOURCE_TYPE,"GIProbeData"),_SCS("set_probe_data"),_SCS("get_probe_data"));
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@ -1355,6 +1390,7 @@ GIProbe::GIProbe() {
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color_scan_cell_width=4;
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bake_texture_size=128;
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interior=false;
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compress=false;
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gi_probe = VS::get_singleton()->gi_probe_create();
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@ -38,6 +38,9 @@ public:
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void set_interior(bool p_enable);
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bool is_interior() const;
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void set_compress(bool p_enable);
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bool is_compressed() const;
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virtual RID get_rid() const;
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GIProbeData();
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@ -130,6 +133,7 @@ private:
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int dynamic_range;
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float energy;
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bool interior;
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bool compress;
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int color_scan_cell_width;
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int bake_texture_size;
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@ -169,6 +173,8 @@ public:
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void set_interior(bool p_enable);
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bool is_interior() const;
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void set_compress(bool p_enable);
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bool is_compressed() const;
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void bake(Node *p_from_node=NULL,bool p_create_visual_debug=false);
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@ -430,6 +430,9 @@ public:
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virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
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virtual bool gi_probe_is_interior(RID p_probe) const=0;
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virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0;
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virtual bool gi_probe_is_compressed(RID p_probe) const=0;
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virtual uint32_t gi_probe_get_version(RID p_probe)=0;
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enum GIProbeCompression {
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@ -442,6 +445,7 @@ public:
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virtual RID gi_probe_dynamic_data_create(int p_width,int p_height,int p_depth,GIProbeCompression p_compression)=0;
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virtual void gi_probe_dynamic_data_update(RID p_gi_probe_data,int p_depth_slice,int p_slice_count,int p_mipmap,const void* p_data)=0;
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||||
|
||||
/* PARTICLES */
|
||||
|
||||
virtual RID particles_create()=0;
|
||||
|
|
|
@ -827,6 +827,9 @@ public:
|
|||
BIND2(gi_probe_set_interior,RID,bool)
|
||||
BIND1RC(bool,gi_probe_is_interior,RID)
|
||||
|
||||
BIND2(gi_probe_set_compress,RID,bool)
|
||||
BIND1RC(bool,gi_probe_is_compressed,RID)
|
||||
|
||||
BIND2(gi_probe_set_dynamic_data,RID,const DVector<int>& )
|
||||
BIND1RC( DVector<int>,gi_probe_get_dynamic_data,RID)
|
||||
|
||||
|
|
|
@ -2407,7 +2407,9 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
|
|||
|
||||
_gi_probe_fill_local_data(0,0,0,0,0,cells,header,ldw.ptr(),probe->dynamic.level_cell_lists.ptr());
|
||||
|
||||
probe->dynamic.compression = VSG::storage->gi_probe_get_dynamic_data_get_preferred_compression();
|
||||
bool compress = VSG::storage->gi_probe_is_compressed(p_instance->base);
|
||||
|
||||
probe->dynamic.compression = compress ? VSG::storage->gi_probe_get_dynamic_data_get_preferred_compression() : RasterizerStorage::GI_PROBE_UNCOMPRESSED;
|
||||
|
||||
probe->dynamic.probe_data=VSG::storage->gi_probe_dynamic_data_create(header->width,header->height,header->depth,probe->dynamic.compression);
|
||||
|
||||
|
@ -3112,10 +3114,10 @@ void VisualServerScene::_bake_gi_probe(Instance *p_gi_probe) {
|
|||
color_1 |= CLAMP(int(to.y*63),0,63)<<5;
|
||||
color_1 |= CLAMP(int(to.z*31),0,31);
|
||||
|
||||
//if (color_1 > color_0) {
|
||||
if (color_1 > color_0) {
|
||||
SWAP(color_1,color_0);
|
||||
SWAP(from,to);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
if (distance>0) {
|
||||
|
|
|
@ -472,6 +472,9 @@ public:
|
|||
virtual void gi_probe_set_interior(RID p_probe,bool p_enable)=0;
|
||||
virtual bool gi_probe_is_interior(RID p_probe) const=0;
|
||||
|
||||
virtual void gi_probe_set_compress(RID p_probe,bool p_enable)=0;
|
||||
virtual bool gi_probe_is_compressed(RID p_probe) const=0;
|
||||
|
||||
/* PARTICLES API */
|
||||
|
||||
virtual RID particles_create()=0;
|
||||
|
|
Loading…
Reference in a new issue