Merge pull request #60686 from trollodel/move_editor_registration
Move editor class and plugin registrations to a dedicated file
This commit is contained in:
commit
a66fc4cf7e
6 changed files with 268 additions and 186 deletions
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@ -70,7 +70,6 @@
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#include "servers/physics_server_2d.h"
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#include "servers/rendering/rendering_device.h"
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#include "editor/animation_track_editor.h"
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#include "editor/audio_stream_preview.h"
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#include "editor/debugger/debug_adapter/debug_adapter_server.h"
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#include "editor/debugger/editor_debugger_node.h"
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@ -82,7 +81,6 @@
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#include "editor/editor_data.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_folding.h"
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#include "editor/editor_help.h"
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#include "editor/editor_inspector.h"
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@ -92,12 +90,8 @@
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#include "editor/editor_plugin.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_property_name_processor.h"
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#include "editor/editor_quick_open.h"
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#include "editor/editor_resource_picker.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_run.h"
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#include "editor/editor_run_native.h"
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#include "editor/editor_run_script.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_settings_dialog.h"
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@ -123,7 +117,6 @@
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#include "editor/import/resource_importer_imagefont.h"
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#include "editor/import/resource_importer_layered_texture.h"
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#include "editor/import/resource_importer_obj.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/import/resource_importer_shader_file.h"
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#include "editor/import/resource_importer_texture.h"
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#include "editor/import/resource_importer_texture_atlas.h"
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@ -133,78 +126,21 @@
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#include "editor/multi_node_edit.h"
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#include "editor/node_dock.h"
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#include "editor/plugin_config_dialog.h"
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#include "editor/plugins/animation_blend_space_1d_editor.h"
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#include "editor/plugins/animation_blend_space_2d_editor.h"
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#include "editor/plugins/animation_blend_tree_editor_plugin.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/plugins/animation_state_machine_editor.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "editor/plugins/asset_library_editor_plugin.h"
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#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
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#include "editor/plugins/bit_map_editor_plugin.h"
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#include "editor/plugins/bone_map_editor_plugin.h"
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#include "editor/plugins/camera_3d_editor_plugin.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/plugins/cast_2d_editor_plugin.h"
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#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
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#include "editor/plugins/collision_shape_2d_editor_plugin.h"
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#include "editor/plugins/control_editor_plugin.h"
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#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
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#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/debugger_editor_plugin.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/plugins/editor_preview_plugins.h"
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#include "editor/plugins/editor_resource_conversion_plugin.h"
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#include "editor/plugins/font_config_plugin.h"
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#include "editor/plugins/gdextension_export_plugin.h"
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#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
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#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
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#include "editor/plugins/gradient_editor_plugin.h"
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#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
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#include "editor/plugins/input_event_editor_plugin.h"
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#include "editor/plugins/light_occluder_2d_editor_plugin.h"
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#include "editor/plugins/lightmap_gi_editor_plugin.h"
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#include "editor/plugins/line_2d_editor_plugin.h"
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#include "editor/plugins/material_editor_plugin.h"
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#include "editor/plugins/mesh_editor_plugin.h"
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#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
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#include "editor/plugins/mesh_library_editor_plugin.h"
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#include "editor/plugins/multimesh_editor_plugin.h"
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#include "editor/plugins/navigation_link_2d_editor_plugin.h"
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#include "editor/plugins/navigation_polygon_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
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#include "editor/plugins/packed_scene_translation_parser_plugin.h"
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#include "editor/plugins/path_2d_editor_plugin.h"
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#include "editor/plugins/path_3d_editor_plugin.h"
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#include "editor/plugins/physical_bone_3d_editor_plugin.h"
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#include "editor/plugins/polygon_2d_editor_plugin.h"
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#include "editor/plugins/polygon_3d_editor_plugin.h"
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#include "editor/plugins/resource_preloader_editor_plugin.h"
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#include "editor/plugins/root_motion_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_text_editor.h"
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#include "editor/plugins/shader_editor_plugin.h"
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#include "editor/plugins/shader_file_editor_plugin.h"
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#include "editor/plugins/skeleton_2d_editor_plugin.h"
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#include "editor/plugins/skeleton_3d_editor_plugin.h"
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#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
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#include "editor/plugins/sprite_2d_editor_plugin.h"
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#include "editor/plugins/sprite_frames_editor_plugin.h"
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#include "editor/plugins/style_box_editor_plugin.h"
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#include "editor/plugins/sub_viewport_preview_editor_plugin.h"
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#include "editor/plugins/text_editor.h"
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#include "editor/plugins/texture_3d_editor_plugin.h"
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#include "editor/plugins/texture_editor_plugin.h"
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#include "editor/plugins/texture_layered_editor_plugin.h"
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#include "editor/plugins/texture_region_editor_plugin.h"
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#include "editor/plugins/theme_editor_plugin.h"
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#include "editor/plugins/tiles/tiles_editor_plugin.h"
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#include "editor/plugins/version_control_editor_plugin.h"
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#include "editor/plugins/visual_shader_editor_plugin.h"
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#include "editor/plugins/voxel_gi_editor_plugin.h"
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#include "editor/progress_dialog.h"
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#include "editor/project_settings_editor.h"
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#include "editor/register_exporters.h"
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@ -4129,63 +4065,6 @@ bool EditorNode::is_scene_in_use(const String &p_path) {
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return false;
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}
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void EditorNode::register_editor_types() {
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ResourceLoader::set_timestamp_on_load(true);
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ResourceSaver::set_timestamp_on_save(true);
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GDREGISTER_CLASS(EditorPaths);
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GDREGISTER_CLASS(EditorPlugin);
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GDREGISTER_CLASS(EditorTranslationParserPlugin);
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GDREGISTER_CLASS(EditorImportPlugin);
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GDREGISTER_CLASS(EditorScript);
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GDREGISTER_CLASS(EditorSelection);
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GDREGISTER_CLASS(EditorFileDialog);
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GDREGISTER_ABSTRACT_CLASS(EditorSettings);
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GDREGISTER_CLASS(EditorNode3DGizmo);
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GDREGISTER_CLASS(EditorNode3DGizmoPlugin);
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GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview);
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GDREGISTER_CLASS(EditorResourcePreviewGenerator);
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GDREGISTER_ABSTRACT_CLASS(EditorFileSystem);
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GDREGISTER_CLASS(EditorFileSystemDirectory);
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GDREGISTER_CLASS(EditorVCSInterface);
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GDREGISTER_ABSTRACT_CLASS(ScriptEditor);
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GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase);
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GDREGISTER_CLASS(EditorSyntaxHighlighter);
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GDREGISTER_ABSTRACT_CLASS(EditorInterface);
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GDREGISTER_CLASS(EditorExportPlugin);
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GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform);
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GDREGISTER_CLASS(EditorResourceConversionPlugin);
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GDREGISTER_CLASS(EditorSceneFormatImporter);
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GDREGISTER_CLASS(EditorScenePostImportPlugin);
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GDREGISTER_CLASS(EditorInspector);
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GDREGISTER_CLASS(EditorInspectorPlugin);
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GDREGISTER_CLASS(EditorProperty);
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GDREGISTER_CLASS(AnimationTrackEditPlugin);
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GDREGISTER_CLASS(ScriptCreateDialog);
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GDREGISTER_CLASS(EditorFeatureProfile);
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GDREGISTER_CLASS(EditorSpinSlider);
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GDREGISTER_CLASS(EditorResourcePicker);
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GDREGISTER_CLASS(EditorScriptPicker);
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GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
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GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
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GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);
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GDREGISTER_CLASS(EditorScenePostImport);
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GDREGISTER_CLASS(EditorCommandPalette);
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GDREGISTER_CLASS(EditorDebuggerPlugin);
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GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession);
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}
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void EditorNode::unregister_editor_types() {
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_init_callbacks.clear();
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if (EditorPaths::get_singleton()) {
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EditorPaths::free();
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}
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EditorResourcePicker::clear_caches();
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}
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void EditorNode::stop_child_process(OS::ProcessID p_pid) {
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if (has_child_process(p_pid)) {
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editor_run.stop_child_process(p_pid);
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@ -5235,6 +5114,10 @@ bool EditorNode::immediate_confirmation_dialog(const String &p_text, const Strin
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return singleton->immediate_dialog_confirmed;
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}
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void EditorNode::cleanup() {
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_init_callbacks.clear();
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}
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int EditorNode::get_current_tab() {
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return scene_tabs->get_current_tab();
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}
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@ -7325,7 +7208,6 @@ EditorNode::EditorNode() {
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add_child(audio_preview_gen);
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add_editor_plugin(memnew(DebuggerEditorPlugin(debug_menu)));
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add_editor_plugin(memnew(DebugAdapterServer()));
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disk_changed = memnew(ConfirmationDialog);
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{
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@ -7375,63 +7257,7 @@ EditorNode::EditorNode() {
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raise_bottom_panel_item(AnimationPlayerEditor::get_singleton());
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add_editor_plugin(VersionControlEditorPlugin::get_singleton());
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// This list is alphabetized, and plugins that depend on Node2D are in their own section below.
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add_editor_plugin(memnew(AnimationTreeEditorPlugin));
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add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
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add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin));
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add_editor_plugin(memnew(BitMapEditorPlugin));
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add_editor_plugin(memnew(BoneMapEditorPlugin));
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add_editor_plugin(memnew(Camera3DEditorPlugin));
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add_editor_plugin(memnew(ControlEditorPlugin));
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add_editor_plugin(memnew(CPUParticles3DEditorPlugin));
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add_editor_plugin(memnew(CurveEditorPlugin));
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add_editor_plugin(memnew(FontEditorPlugin));
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add_editor_plugin(memnew(GPUParticles3DEditorPlugin));
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add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin));
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add_editor_plugin(memnew(GradientEditorPlugin));
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add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
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add_editor_plugin(memnew(InputEventEditorPlugin));
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add_editor_plugin(memnew(LightmapGIEditorPlugin));
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add_editor_plugin(memnew(MaterialEditorPlugin));
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add_editor_plugin(memnew(MeshEditorPlugin));
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add_editor_plugin(memnew(MeshInstance3DEditorPlugin));
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add_editor_plugin(memnew(MeshLibraryEditorPlugin));
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add_editor_plugin(memnew(MultiMeshEditorPlugin));
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add_editor_plugin(memnew(OccluderInstance3DEditorPlugin));
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add_editor_plugin(memnew(Path3DEditorPlugin));
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add_editor_plugin(memnew(PhysicalBone3DEditorPlugin));
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add_editor_plugin(memnew(Polygon3DEditorPlugin));
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add_editor_plugin(memnew(ResourcePreloaderEditorPlugin));
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add_editor_plugin(memnew(ShaderEditorPlugin));
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add_editor_plugin(memnew(ShaderFileEditorPlugin));
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add_editor_plugin(memnew(Skeleton3DEditorPlugin));
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add_editor_plugin(memnew(SkeletonIK3DEditorPlugin));
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add_editor_plugin(memnew(SpriteFramesEditorPlugin));
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add_editor_plugin(memnew(StyleBoxEditorPlugin));
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add_editor_plugin(memnew(SubViewportPreviewEditorPlugin));
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add_editor_plugin(memnew(Texture3DEditorPlugin));
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add_editor_plugin(memnew(TextureEditorPlugin));
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add_editor_plugin(memnew(TextureLayeredEditorPlugin));
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add_editor_plugin(memnew(TextureRegionEditorPlugin));
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add_editor_plugin(memnew(ThemeEditorPlugin));
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add_editor_plugin(memnew(VoxelGIEditorPlugin));
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// 2D
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add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin));
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add_editor_plugin(memnew(CollisionShape2DEditorPlugin));
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add_editor_plugin(memnew(CPUParticles2DEditorPlugin));
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add_editor_plugin(memnew(GPUParticles2DEditorPlugin));
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add_editor_plugin(memnew(LightOccluder2DEditorPlugin));
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add_editor_plugin(memnew(Line2DEditorPlugin));
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add_editor_plugin(memnew(NavigationLink2DEditorPlugin));
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add_editor_plugin(memnew(NavigationPolygonEditorPlugin));
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add_editor_plugin(memnew(Path2DEditorPlugin));
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add_editor_plugin(memnew(Polygon2DEditorPlugin));
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add_editor_plugin(memnew(Cast2DEditorPlugin));
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add_editor_plugin(memnew(Skeleton2DEditorPlugin));
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add_editor_plugin(memnew(Sprite2DEditorPlugin));
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add_editor_plugin(memnew(TilesEditorPlugin));
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for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
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add_editor_plugin(EditorPlugins::create(i));
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@ -713,9 +713,6 @@ public:
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bool call_build();
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static void register_editor_types();
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static void unregister_editor_types();
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static EditorNode *get_singleton() { return singleton; }
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static EditorLog *get_log() { return singleton->log; }
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@ -749,6 +746,8 @@ public:
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static bool immediate_confirmation_dialog(const String &p_text, const String &p_ok_text = TTR("Ok"), const String &p_cancel_text = TTR("Cancel"));
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static void cleanup();
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EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
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EditorPluginList *get_editor_plugins_force_input_forwarding() { return editor_plugins_force_input_forwarding; }
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EditorPluginList *get_editor_plugins_force_over() { return editor_plugins_force_over; }
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@ -322,7 +322,7 @@ typedef EditorPlugin *(*EditorPluginCreateFunc)();
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class EditorPlugins {
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enum {
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MAX_CREATE_FUNCS = 64
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MAX_CREATE_FUNCS = 128
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};
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static EditorPluginCreateFunc creation_funcs[MAX_CREATE_FUNCS];
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219
editor/register_editor_types.cpp
Normal file
219
editor/register_editor_types.cpp
Normal file
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@ -0,0 +1,219 @@
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/*************************************************************************/
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/* register_editor_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
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/* "Software"), to deal in the Software without restriction, including */
|
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
|
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/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
|
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/* included in all copies or substantial portions of the Software. */
|
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_editor_types.h"
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#include "core/extension/native_extension_manager.h"
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#include "editor/animation_track_editor.h"
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#include "editor/debugger/debug_adapter/debug_adapter_server.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_feature_profile.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_resource_picker.h"
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#include "editor/editor_resource_preview.h"
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#include "editor/editor_run_script.h"
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#include "editor/editor_translation_parser.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/import/editor_import_plugin.h"
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#include "editor/import/resource_importer_scene.h"
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#include "editor/plugins/animation_tree_editor_plugin.h"
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#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
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#include "editor/plugins/bit_map_editor_plugin.h"
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#include "editor/plugins/bone_map_editor_plugin.h"
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#include "editor/plugins/camera_3d_editor_plugin.h"
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#include "editor/plugins/cast_2d_editor_plugin.h"
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#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
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#include "editor/plugins/collision_shape_2d_editor_plugin.h"
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#include "editor/plugins/control_editor_plugin.h"
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#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
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#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/curve_editor_plugin.h"
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#include "editor/plugins/editor_debugger_plugin.h"
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#include "editor/plugins/font_config_plugin.h"
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#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
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#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
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#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
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#include "editor/plugins/gradient_editor_plugin.h"
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#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
|
||||
#include "editor/plugins/input_event_editor_plugin.h"
|
||||
#include "editor/plugins/light_occluder_2d_editor_plugin.h"
|
||||
#include "editor/plugins/lightmap_gi_editor_plugin.h"
|
||||
#include "editor/plugins/line_2d_editor_plugin.h"
|
||||
#include "editor/plugins/material_editor_plugin.h"
|
||||
#include "editor/plugins/mesh_editor_plugin.h"
|
||||
#include "editor/plugins/mesh_instance_3d_editor_plugin.h"
|
||||
#include "editor/plugins/mesh_library_editor_plugin.h"
|
||||
#include "editor/plugins/multimesh_editor_plugin.h"
|
||||
#include "editor/plugins/navigation_link_2d_editor_plugin.h"
|
||||
#include "editor/plugins/navigation_polygon_editor_plugin.h"
|
||||
#include "editor/plugins/node_3d_editor_gizmos.h"
|
||||
#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
|
||||
#include "editor/plugins/path_2d_editor_plugin.h"
|
||||
#include "editor/plugins/path_3d_editor_plugin.h"
|
||||
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
|
||||
#include "editor/plugins/polygon_2d_editor_plugin.h"
|
||||
#include "editor/plugins/polygon_3d_editor_plugin.h"
|
||||
#include "editor/plugins/resource_preloader_editor_plugin.h"
|
||||
#include "editor/plugins/script_editor_plugin.h"
|
||||
#include "editor/plugins/shader_editor_plugin.h"
|
||||
#include "editor/plugins/shader_file_editor_plugin.h"
|
||||
#include "editor/plugins/skeleton_2d_editor_plugin.h"
|
||||
#include "editor/plugins/skeleton_3d_editor_plugin.h"
|
||||
#include "editor/plugins/skeleton_ik_3d_editor_plugin.h"
|
||||
#include "editor/plugins/sprite_2d_editor_plugin.h"
|
||||
#include "editor/plugins/sprite_frames_editor_plugin.h"
|
||||
#include "editor/plugins/style_box_editor_plugin.h"
|
||||
#include "editor/plugins/sub_viewport_preview_editor_plugin.h"
|
||||
#include "editor/plugins/texture_3d_editor_plugin.h"
|
||||
#include "editor/plugins/texture_editor_plugin.h"
|
||||
#include "editor/plugins/texture_layered_editor_plugin.h"
|
||||
#include "editor/plugins/texture_region_editor_plugin.h"
|
||||
#include "editor/plugins/theme_editor_plugin.h"
|
||||
#include "editor/plugins/tiles/tiles_editor_plugin.h"
|
||||
#include "editor/plugins/version_control_editor_plugin.h"
|
||||
#include "editor/plugins/visual_shader_editor_plugin.h"
|
||||
#include "editor/plugins/voxel_gi_editor_plugin.h"
|
||||
|
||||
void register_editor_types() {
|
||||
ResourceLoader::set_timestamp_on_load(true);
|
||||
ResourceSaver::set_timestamp_on_save(true);
|
||||
|
||||
GDREGISTER_CLASS(EditorPaths);
|
||||
GDREGISTER_CLASS(EditorPlugin);
|
||||
GDREGISTER_CLASS(EditorTranslationParserPlugin);
|
||||
GDREGISTER_CLASS(EditorImportPlugin);
|
||||
GDREGISTER_CLASS(EditorScript);
|
||||
GDREGISTER_CLASS(EditorSelection);
|
||||
GDREGISTER_CLASS(EditorFileDialog);
|
||||
GDREGISTER_ABSTRACT_CLASS(EditorSettings);
|
||||
GDREGISTER_CLASS(EditorNode3DGizmo);
|
||||
GDREGISTER_CLASS(EditorNode3DGizmoPlugin);
|
||||
GDREGISTER_ABSTRACT_CLASS(EditorResourcePreview);
|
||||
GDREGISTER_CLASS(EditorResourcePreviewGenerator);
|
||||
GDREGISTER_ABSTRACT_CLASS(EditorFileSystem);
|
||||
GDREGISTER_CLASS(EditorFileSystemDirectory);
|
||||
GDREGISTER_CLASS(EditorVCSInterface);
|
||||
GDREGISTER_ABSTRACT_CLASS(ScriptEditor);
|
||||
GDREGISTER_ABSTRACT_CLASS(ScriptEditorBase);
|
||||
GDREGISTER_CLASS(EditorSyntaxHighlighter);
|
||||
GDREGISTER_ABSTRACT_CLASS(EditorInterface);
|
||||
GDREGISTER_CLASS(EditorExportPlugin);
|
||||
GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform);
|
||||
GDREGISTER_CLASS(EditorResourceConversionPlugin);
|
||||
GDREGISTER_CLASS(EditorSceneFormatImporter);
|
||||
GDREGISTER_CLASS(EditorScenePostImportPlugin);
|
||||
GDREGISTER_CLASS(EditorInspector);
|
||||
GDREGISTER_CLASS(EditorInspectorPlugin);
|
||||
GDREGISTER_CLASS(EditorProperty);
|
||||
GDREGISTER_CLASS(AnimationTrackEditPlugin);
|
||||
GDREGISTER_CLASS(ScriptCreateDialog);
|
||||
GDREGISTER_CLASS(EditorFeatureProfile);
|
||||
GDREGISTER_CLASS(EditorSpinSlider);
|
||||
GDREGISTER_CLASS(EditorResourcePicker);
|
||||
GDREGISTER_CLASS(EditorScriptPicker);
|
||||
GDREGISTER_ABSTRACT_CLASS(EditorUndoRedoManager);
|
||||
|
||||
GDREGISTER_ABSTRACT_CLASS(FileSystemDock);
|
||||
GDREGISTER_VIRTUAL_CLASS(EditorFileSystemImportFormatSupportQuery);
|
||||
|
||||
GDREGISTER_CLASS(EditorScenePostImport);
|
||||
GDREGISTER_CLASS(EditorCommandPalette);
|
||||
GDREGISTER_CLASS(EditorDebuggerPlugin);
|
||||
GDREGISTER_ABSTRACT_CLASS(EditorDebuggerSession);
|
||||
|
||||
// This list is alphabetized, and plugins that depend on Node2D are in their own section below.
|
||||
EditorPlugins::add_by_type<AudioStreamRandomizerEditorPlugin>();
|
||||
EditorPlugins::add_by_type<BitMapEditorPlugin>();
|
||||
EditorPlugins::add_by_type<BoneMapEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Camera3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<ControlEditorPlugin>();
|
||||
EditorPlugins::add_by_type<CPUParticles3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<CurveEditorPlugin>();
|
||||
EditorPlugins::add_by_type<FontEditorPlugin>();
|
||||
EditorPlugins::add_by_type<GPUParticles3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<GPUParticlesCollisionSDF3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<GradientEditorPlugin>();
|
||||
EditorPlugins::add_by_type<GradientTexture2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<InputEventEditorPlugin>();
|
||||
EditorPlugins::add_by_type<LightmapGIEditorPlugin>();
|
||||
EditorPlugins::add_by_type<MaterialEditorPlugin>();
|
||||
EditorPlugins::add_by_type<MeshEditorPlugin>();
|
||||
EditorPlugins::add_by_type<MeshInstance3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<MeshLibraryEditorPlugin>();
|
||||
EditorPlugins::add_by_type<MultiMeshEditorPlugin>();
|
||||
EditorPlugins::add_by_type<OccluderInstance3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Path3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<PhysicalBone3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Polygon3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<ResourcePreloaderEditorPlugin>();
|
||||
EditorPlugins::add_by_type<ShaderEditorPlugin>();
|
||||
EditorPlugins::add_by_type<ShaderFileEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Skeleton3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<SkeletonIK3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<SpriteFramesEditorPlugin>();
|
||||
EditorPlugins::add_by_type<StyleBoxEditorPlugin>();
|
||||
EditorPlugins::add_by_type<SubViewportPreviewEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Texture3DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<TextureEditorPlugin>();
|
||||
EditorPlugins::add_by_type<TextureLayeredEditorPlugin>();
|
||||
EditorPlugins::add_by_type<TextureRegionEditorPlugin>();
|
||||
EditorPlugins::add_by_type<ThemeEditorPlugin>();
|
||||
EditorPlugins::add_by_type<VoxelGIEditorPlugin>();
|
||||
|
||||
// 2D
|
||||
EditorPlugins::add_by_type<CollisionPolygon2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<CollisionShape2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<CPUParticles2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<GPUParticles2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<LightOccluder2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Line2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<NavigationLink2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<NavigationPolygonEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Path2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Polygon2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Cast2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Skeleton2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<Sprite2DEditorPlugin>();
|
||||
EditorPlugins::add_by_type<TilesEditorPlugin>();
|
||||
}
|
||||
|
||||
void unregister_editor_types() {
|
||||
EditorNode::cleanup();
|
||||
if (EditorPaths::get_singleton()) {
|
||||
EditorPaths::free();
|
||||
}
|
||||
|
||||
EditorResourcePicker::clear_caches();
|
||||
}
|
37
editor/register_editor_types.h
Normal file
37
editor/register_editor_types.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
/*************************************************************************/
|
||||
/* register_editor_types.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef REGISTER_EDITOR_TYPES_H
|
||||
#define REGISTER_EDITOR_TYPES_H
|
||||
|
||||
void register_editor_types();
|
||||
void unregister_editor_types();
|
||||
|
||||
#endif // REGISTER_EDITOR_TYPES_H
|
|
@ -95,6 +95,7 @@
|
|||
#include "editor/progress_dialog.h"
|
||||
#include "editor/project_converter_3_to_4.h"
|
||||
#include "editor/project_manager.h"
|
||||
#include "editor/register_editor_types.h"
|
||||
#ifndef NO_EDITOR_SPLASH
|
||||
#include "main/splash_editor.gen.h"
|
||||
#endif
|
||||
|
@ -487,7 +488,7 @@ Error Main::test_setup() {
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
||||
EditorNode::register_editor_types();
|
||||
register_editor_types();
|
||||
|
||||
initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
|
||||
NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
|
||||
|
@ -540,7 +541,7 @@ void Main::test_cleanup() {
|
|||
#ifdef TOOLS_ENABLED
|
||||
NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
|
||||
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
|
||||
EditorNode::unregister_editor_types();
|
||||
unregister_editor_types();
|
||||
#endif
|
||||
|
||||
NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
|
||||
|
@ -2319,7 +2320,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
||||
EditorNode::register_editor_types();
|
||||
register_editor_types();
|
||||
initialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
|
||||
NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
|
||||
|
||||
|
@ -3319,7 +3320,7 @@ void Main::cleanup(bool p_force) {
|
|||
#ifdef TOOLS_ENABLED
|
||||
NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_EDITOR);
|
||||
uninitialize_modules(MODULE_INITIALIZATION_LEVEL_EDITOR);
|
||||
EditorNode::unregister_editor_types();
|
||||
unregister_editor_types();
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue