clarified and filled out particles material doc

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clayjohn 2019-01-06 12:52:15 -08:00 committed by Rémi Verschelde
parent a15620c83e
commit a6722cf362

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<description>
ParticlesMaterial defines particle properties and behavior. It is used in the [code]process_material[/code] of [Particles] and [Particles2D] emitter nodes.
Some of this material's properties are applied to each particle when emitted, while others can have a [CurveTexture] applied to vary values over the lifetime of the particle.
When a randomness ratio is applied to a property it is used to scale that property by a random amount. The random ratio is used to interpolate between [code]1.0[/code] and a random number less than one, the result is multiplied by the property to obtain the randomized property. For example a random ratio of [code]0.4[/code] would scale the original property between [code]0.4-1.0[/code] of its original value.
</description>
<tutorials>
</tutorials>
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</methods>
<members>
<member name="angle" type="float" setter="set_param" getter="get_param">
Initial rotation applied to each particle.
Initial rotation applied to each particle, in degrees.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
</member>
<member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's rotation will be animated along this [CurveTexture].
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Rotation randomness ratio. Default value: [code]0[/code].
</member>
<member name="angular_velocity" type="float" setter="set_param" getter="get_param">
Initial angular velocity applied to each particle.
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code].
</member>
<member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's angular velocity will vary along this [CurveTexture].
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Animation speed randomness ratio. Default value: [code]0[/code].
</member>
<member name="color" type="Color" setter="set_color" getter="get_color">
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color.
Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code].
</member>
<member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp">
Each particle's color will vary along this [GradientTexture].
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The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code].
</member>
<member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture">
Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture].
</member>
<member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture">
Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [code]EMISSION_SHAPE_DIRECTED[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
<member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count">
The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code].
</member>
<member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture">
Particles will be emitted at positions determined by sampling this texture at a random position. Used with [code]EMISSION_SHAPE_POINTS[/code] and [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar.
</member>
<member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape">
Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code].
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The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code].
</member>
<member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag">
Align y-axis of particle with the direction of its velocity.
</member>
<member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag">
If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles].
</member>
<member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag">
If [code]true[/code], particles rotate around y-axis by [member angle].
</member>
<member name="flatness" type="float" setter="set_flatness" getter="get_flatness">
Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code].
</member>
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity">
Gravity applied to every particle. Default value: [code](0, 98, 0)[/code].
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Hue variation randomness ratio. Default value: [code]0[/code].
</member>
<member name="initial_velocity" type="float" setter="set_param" getter="get_param">
Initial velocity for each particle.
Initial velocity magnitude for each particle. Direction comes from [member spread].
</member>
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
Initial velocity randomness ratio. Default value: [code]0[/code].
</member>
<member name="linear_accel" type="float" setter="set_param" getter="get_param">
Linear acceleration applied to each particle.
Linear acceleration applied to each particle. Acceleration increases velocity magnitude each frame without affecting direction.
</member>
<member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's linear acceleration will vary along this [CurveTexture].
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Linear acceleration randomness ratio. Default value: [code]0[/code].
</member>
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
Orbital velocity applied to each particle.
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
Only available when [member flag_disable_z] is [code]true[/code].
</member>
<member name="orbit_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's orbital velocity will vary along this [CurveTexture].
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Orbital velocity randomness ratio. Default value: [code]0[/code].
</member>
<member name="radial_accel" type="float" setter="set_param" getter="get_param">
Radial acceleration applied to each particle.
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
</member>
<member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's radial acceleration will vary along this [CurveTexture].
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Scale randomness ratio. Default value: [code]0[/code].
</member>
<member name="spread" type="float" setter="set_spread" getter="get_spread">
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code].
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes.
</member>
<member name="tangential_accel" type="float" setter="set_param" getter="get_param">
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity.
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
</member>
<member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture">
Each particle's tangential acceleration will vary along this [CurveTexture].
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Particles will be emitted in the volume of a box.
</constant>
<constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
<constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape">
Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture].
</constant>
</constants>
</class>