Update CSGMesh3D's documentation to explain how vertex normals are used

This commit is contained in:
Marcel Admiraal 2021-04-27 18:37:19 +01:00
parent 3fd77a8404
commit a68c88adfd

View file

@ -16,6 +16,7 @@
</member>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
The [Mesh] resource to use as a CSG shape.
[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
</member>
</members>
<constants>