Mono/C#: Add error checks to detect possible Reference leaks
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5 changed files with 51 additions and 4 deletions
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@ -159,6 +159,19 @@ void CSharpLanguage::finish() {
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// Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
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script_bindings.clear();
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#ifdef DEBUG_ENABLED
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for (List<ObjectID>::Element *E = unsafely_referenced_objects.front(); E; E = E->next()) {
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const ObjectID &id = E->get();
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Object *obj = ObjectDB::get_instance(id);
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if (obj) {
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ERR_PRINTS("Leaked unsafe reference to object: " + obj->get_class() + ":" + itos(id));
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} else {
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ERR_PRINTS("Leaked unsafe reference to deleted object: " + itos(id));
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}
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}
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#endif
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finalizing = false;
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}
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@ -615,6 +628,23 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
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}
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#endif
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void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
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#ifdef DEBUG_ENABLED
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ObjectID id = p_obj->get_instance_id();
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ERR_FAIL_COND_MSG(unsafely_referenced_objects.find(id), "Multiple unsafe references for object: " + p_obj->get_class() + ":" + itos(id));
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unsafely_referenced_objects.push_back(id);
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#endif
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}
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void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
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#ifdef DEBUG_ENABLED
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ObjectID id = p_obj->get_instance_id();
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List<ObjectID>::Element *elem = unsafely_referenced_objects.find(id);
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ERR_FAIL_NULL(elem);
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unsafely_referenced_objects.erase(elem);
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#endif
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}
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void CSharpLanguage::frame() {
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if (gdmono && gdmono->is_runtime_initialized() && gdmono->get_core_api_assembly() != NULL) {
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@ -1286,6 +1316,7 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
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// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
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ref->reference();
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CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
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}
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return true;
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@ -1736,9 +1767,12 @@ bool CSharpInstance::_reference_owner_unsafe() {
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// See: _unreference_owner_unsafe()
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// May not me referenced yet, so we must use init_ref() instead of reference()
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bool success = Object::cast_to<Reference>(owner)->init_ref();
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unsafe_referenced = success;
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return success;
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if (static_cast<Reference *>(owner)->init_ref()) {
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CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
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unsafe_referenced = true;
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}
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return unsafe_referenced;
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}
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bool CSharpInstance::_unreference_owner_unsafe() {
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@ -1759,6 +1793,7 @@ bool CSharpInstance::_unreference_owner_unsafe() {
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// See: _reference_owner_unsafe()
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// Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
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CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
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return static_cast<Reference *>(owner)->unreference();
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}
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@ -307,6 +307,11 @@ class CSharpLanguage : public ScriptLanguage {
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Map<Object *, CSharpScriptBinding> script_bindings;
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#ifdef DEBUG_ENABLED
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// List of unsafely referenced objects
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List<ObjectID> unsafely_referenced_objects;
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#endif
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struct StringNameCache {
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StringName _signal_callback;
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@ -458,6 +463,9 @@ public:
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Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
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#endif
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void post_unsafe_reference(Object *p_obj);
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void pre_unsafe_unreference(Object *p_obj);
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CSharpLanguage();
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~CSharpLanguage();
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};
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@ -108,6 +108,7 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
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// Unsafe refcount decrement. The managed instance also counts as a reference.
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// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
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CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
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if (ref->unreference()) {
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memdelete(ref);
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} else {
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@ -83,7 +83,9 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
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// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
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// May not me referenced yet, so we must use init_ref() instead of reference()
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ref->init_ref();
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if (ref->init_ref()) {
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CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
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}
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}
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// The object was just created, no script instance binding should have been attached
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@ -115,6 +115,7 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
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// but the managed instance is alive, the refcount will be 1 instead of 0.
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// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
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ref->reference();
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CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
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}
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return mono_object;
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