Use source image format when creating padded texture

This commit is contained in:
JoJoX 2022-02-08 15:27:44 -05:00
parent 592e92d938
commit a6c77c7c5a

View file

@ -4434,7 +4434,7 @@ void TileSetAtlasSource::_update_padded_texture() {
Ref<Image> image;
image.instantiate();
image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
image->create(size.x, size.y, false, src->get_format());
for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {