Checking validity of world reference before using it. Fix #54094.
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5e92619a64
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2 changed files with 6 additions and 3 deletions
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@ -44,7 +44,9 @@ void CollisionObject2D::_notification(int p_what) {
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Physics2DServer::get_singleton()->body_set_state(rid, Physics2DServer::BODY_STATE_TRANSFORM, global_transform);
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}
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RID space = get_world_2d()->get_space();
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Ref<World2D> world_ref = get_world_2d();
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ERR_FAIL_COND(!world_ref.is_valid());
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RID space = world_ref->get_space();
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if (area) {
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Physics2DServer::get_singleton()->area_set_space(rid, space);
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} else {
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@ -60,13 +60,14 @@ void CollisionObject::_notification(int p_what) {
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PhysicsServer::get_singleton()->body_set_state(rid, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
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}
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RID space = get_world()->get_space();
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Ref<World> world_ref = get_world();
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ERR_FAIL_COND(!world_ref.is_valid());
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RID space = world_ref->get_space();
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if (area) {
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PhysicsServer::get_singleton()->area_set_space(rid, space);
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} else {
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PhysicsServer::get_singleton()->body_set_space(rid, space);
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}
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_update_pickable();
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//get space
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} break;
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