Fix array of token names in the shader parser
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1 changed files with 15 additions and 5 deletions
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@ -90,8 +90,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
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"IDENTIFIER",
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"TRUE",
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"FALSE",
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"REAL_CONSTANT",
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"FLOAT_CONSTANT",
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"INT_CONSTANT",
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"UINT_CONSTANT",
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"TYPE_VOID",
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"TYPE_BOOL",
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"TYPE_BVEC2",
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@ -126,6 +127,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
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"INTERPOLATION_FLAT",
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"INTERPOLATION_SMOOTH",
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"CONST",
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"STRUCT",
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"PRECISION_LOW",
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"PRECISION_MID",
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"PRECISION_HIGH",
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@ -169,6 +171,7 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
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"CF_DO",
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"CF_SWITCH",
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"CF_CASE",
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"CF_DEFAULT",
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"CF_BREAK",
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"CF_CONTINUE",
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"CF_RETURN",
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@ -185,19 +188,26 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
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"SEMICOLON",
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"PERIOD",
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"UNIFORM",
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"UNIFORM_GROUP",
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"INSTANCE",
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"GLOBAL",
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"VARYING",
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"IN",
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"OUT",
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"INOUT",
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"ARG_IN",
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"ARG_OUT",
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"ARG_INOUT",
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"RENDER_MODE",
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"SOURCE_COLOR",
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"HINT_DEFAULT_WHITE_TEXTURE",
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"HINT_DEFAULT_BLACK_TEXTURE",
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"HINT_DEFAULT_TRANSPARENT_TEXTURE",
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"HINT_NORMAL_TEXTURE",
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"HINT_ROUGHNESS_NORMAL_TEXTURE",
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"HINT_ROUGHNESS_R",
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"HINT_ROUGHNESS_G",
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"HINT_ROUGHNESS_B",
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"HINT_ROUGHNESS_A",
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"HINT_ROUGHNESS_GRAY",
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"HINT_ANISOTROPY_TEXTURE",
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"HINT_SOURCE_COLOR",
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"HINT_RANGE",
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"HINT_INSTANCE_INDEX",
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"HINT_SCREEN_TEXTURE",
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