Fix simulatenous touches for different touch types
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@ -70,6 +70,7 @@ const CGFloat kGLGestureMovementDistance = 0.5;
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self.cancelsTouchesInView = YES;
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self.delaysTouchesBegan = YES;
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self.delaysTouchesEnded = YES;
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self.requiresExclusiveTouchType = NO;
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self.delayTimeInterval = GLOBAL_GET("input_devices/pointing/ios/touch_delay");
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