Fix ragdoll simulation when parent was readded to scene

This commit is contained in:
Haoyu Qiu 2021-05-19 10:22:15 +08:00
parent c340ed6394
commit a701927d89

View file

@ -1958,6 +1958,8 @@ void PhysicalBone3D::_notification(int p_what) {
if (parent_skeleton) {
if (-1 != bone_id) {
parent_skeleton->unbind_physical_bone_from_bone(bone_id);
parent_skeleton->unbind_child_node_from_bone(bone_id, this);
bone_id = -1;
}
}
parent_skeleton = nullptr;