Fix ragdoll simulation when parent was readded to scene
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@ -1958,6 +1958,8 @@ void PhysicalBone3D::_notification(int p_what) {
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if (parent_skeleton) {
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if (-1 != bone_id) {
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parent_skeleton->unbind_physical_bone_from_bone(bone_id);
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parent_skeleton->unbind_child_node_from_bone(bone_id, this);
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bone_id = -1;
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}
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}
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parent_skeleton = nullptr;
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